Creating an internal mesh within blockMesh?
Hi,
I would like to create an internal mesh (cylinder) within a blockMesh (cube). The idea would be to import a cylinder into the cube geometry. The end result would merge both the geometries together. However, I require that the cylinder maintains its surface patch after the merging. How should I go about doing this? |
Hi!
Try to use snappyHexMesh. I think that's the easiest way. |
Any tips on how I would go about doing this?
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Under refinement surfaces in snappyHexMesh, there is option to provide faceType as internal
Quote:
Sarath |
Thanks sk11 ! Turns out in 2 days I figured out the same thing as well and learnt how to use SHM as well :) Patience is key ;)
I'm using the baffle option though instead of internal it seems to do the job for my small test cases. Quote:
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