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[blockMesh] Creating an internal mesh within blockMesh? |
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#1 |
Member
Ashish Vinayak
Join Date: Mar 2015
Location: Wuppertal, Germany
Posts: 50
Rep Power: 12 ![]() |
Hi,
I would like to create an internal mesh (cylinder) within a blockMesh (cube). The idea would be to import a cylinder into the cube geometry. The end result would merge both the geometries together. However, I require that the cylinder maintains its surface patch after the merging. How should I go about doing this? |
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#2 |
Senior Member
anonymous
Join Date: Jan 2016
Posts: 416
Rep Power: 15 ![]() |
Hi!
Try to use snappyHexMesh. I think that's the easiest way. |
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#3 |
Member
Ashish Vinayak
Join Date: Mar 2015
Location: Wuppertal, Germany
Posts: 50
Rep Power: 12 ![]() |
Any tips on how I would go about doing this?
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#4 | |
New Member
Sarath
Join Date: Mar 2017
Location: Spain
Posts: 22
Rep Power: 10 ![]() |
Under refinement surfaces in snappyHexMesh, there is option to provide faceType as internal
Quote:
Sarath |
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#5 |
Member
Ashish Vinayak
Join Date: Mar 2015
Location: Wuppertal, Germany
Posts: 50
Rep Power: 12 ![]() |
Thanks sk11 ! Turns out in 2 days I figured out the same thing as well and learnt how to use SHM as well
![]() ![]() I'm using the baffle option though instead of internal it seems to do the job for my small test cases. |
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Tags |
baffles, blockmesh, internal mesh |
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