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Incomplete velocity profile import

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Old   January 25, 2015, 17:16
Default Incomplete velocity profile import
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Hello,

In CFX, I would like if I import a velocity profil which is incomplete near wall as initial conditions, is the software will complete automatically with linear and log laws ?

Thank you for your help
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Old   January 26, 2015, 06:33
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Hello MissCFD,

when defining the velocity profile as a user function you can check boxes to extend the minimum and maximum values. As far as I know it will just take the last value for every subsequent location until reaching the next bound (probably a wall). So make sure the values closest to the walls are no outliers.

Hope that helps,
Simon
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Old   February 22, 2015, 19:55
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Thank your for your answer Simon.

I have an another question in the same way. If i import a velocity profile as a user function, is the cells size of my mesh must be less or greater than distance between two points of my velocity profile ? I tend to say that it's "less".

Thank you for your help again.


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Originally Posted by awesim View Post
Hello MissCFD,

when defining the velocity profile as a user function you can check boxes to extend the minimum and maximum values. As far as I know it will just take the last value for every subsequent location until reaching the next bound (probably a wall). So make sure the values closest to the walls are no outliers.

Hope that helps,
Simon
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Old   February 23, 2015, 04:24
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In terms of stability for your simulation it shouldn't really matter how many sampling points you choose for your profile or what distance there is between your nodes, respectively. But it will affect the precision of your inlet boundary flow since the actual values at the nodes of your grid will be interpolated from the given profile. So most accurate would be to have a profile which points are already located on the nodes of your inlet boundary. But in most cases that's not really necessary.
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Old   February 23, 2015, 11:32
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From what I understood of importing BC :
with basic options, when you import a profile CFX create a function (RxRxR -> R) so at each point in space it has a value for your variable (velocity).
Since you have only some point (from your mesh), CFX interpolate it to a continuous function (with a basic linear mode between two points). After that when you use the function for your BC it just match the point of your current mesh with the function.

I think you can use some option for the function to use a logarithmic law to interpolate the function.
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