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UDF component in Cyliderical Velocity?

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Old   April 18, 2001, 04:56
Default UDF component in Cyliderical Velocity?
  #1
Hongchan Kim
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Hi. I'm trying to use UDF for setting cylinderical velocity component in fluid zone. I knew that the swirl velocity component is "C_WSWIRL" from the manual, but I don't know the others , that is "axial velocity component" and "radial velocity component".

Does anybody know this udf component?

If there is no component in UDF, I have to convert these cylinderical components to x,y,z coordinate components, and this makes the code complex. - -;

Thanks... Have a nice day
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Old   April 18, 2001, 15:02
Default Re: UDF component in Cyliderical Velocity?
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Amadou Sowe
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If it is alright, can you explain what exactly you are trying to do?
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Old   April 20, 2001, 21:52
Default Re: UDF component in Cyliderical Velocity?
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Hongchan Kim
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> If it is alright, can you explain what exactly you are trying to do?

Yes, I can explain my problem. My object is to fix velocity(in Cylinderical Coordinate) in reacting vessel. I want to fix velcity components in some part of vessel, not whole. In reacting vessel system, it's easier to use cylinderical coordinate system(axial, radial, tangential) than orthogonal coordinate system(x,y,z) because of their geometry. So I want to know velocity components of cylinderical coordinate in UDF.

Thanks... I
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Old   April 24, 2001, 12:20
Default Re: UDF component in Cyliderical Velocity?
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Amadou Sowe
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Depending on how complicated your geometry is, it might not be difficult to transform x-y-z velocity components to r-theta-z components.

On the other hand, if you can create structured mesh for Fluent4 you can use the FIX command that is designed to do the kinds of things you want. See Fluent 4 users guide vol. 3, chapter 14.16 for more information on the FIX command. In Fluent4 you can actually choose to work in cylindrical coordinates. This is a very nice feature for me.
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