|January 22, 2004, 15:19||
Re: compiled vs. interpreted UDF
It depends on what your UDF does. It it does heavy calculations, like UDS, or you need full access to C functions (pointers, ...), you have to use a compiled UDF.
Use interpreted UDFs only for easy tasks, and remember that a compiled UDF is faster than an interpreted one.
If you look into forum archives, you'll find some more information.
|Thread||Thread Starter||Forum||Replies||Last Post|
|How to add a UDF to a compiled UDF library||kim||FLUENT||3||October 26, 2011 21:38|
|compiled and interpreted udf||mateus||FLUENT||1||May 11, 2011 06:09|
|UDF - Interpreted works and compiled doesn't||AlwaysLearning||FLUENT||5||August 30, 2006 05:44|
|DEFINE_CG_MOTION Interpreted or Compiled?||Aussie Shane||FLUENT||0||April 20, 2006 04:50|
|compiled or interpreted udf||Aireen||FLUENT||11||August 25, 2005 00:54|