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GAMBIT - problem with Boundary layer meshing

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Old   October 23, 2011, 10:23
Default GAMBIT - problem with Boundary layer meshing
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Martin R.
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Hello everyone.

While trying to apply a boundary layer mesh to an airfoil, I encountered a problem.
It seems like the nodes at the leading edge are connected not by a spline but by straight lines so that the normal vector doesn't change from one node to the next one. When applying a boundary layer this then results in a non uniform mesh as shown in the attached picture.

Does anyone know how to fix that?
Thank you.
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File Type: jpg boundary_layer.jpg (98.9 KB, 32 views)
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