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March 5, 2013, 11:51 |
Wedge shape in blockMesh process
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#1 |
New Member
Arthur Piquet
Join Date: Mar 2013
Posts: 18
Rep Power: 13 |
hi,
Screenshot from 2013-03-05 11:43:25.jpg I'm trying to make a wedge shape on a simple case for OpenFoam (see above). I made this blockmesh file : blockMeshDict (copy).txt And like you see in the picture above, there is a problem with the prism block from a hex block. Every mesh line pointing the collapse vertice. What I want is that the mesh become straight. Anyone know how to do that? Thx |
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March 5, 2013, 20:41 |
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#2 |
Member
yu
Join Date: Nov 2010
Posts: 39
Rep Power: 15 |
Hi I would lower the mesh density first. Make it 3 or something for each direction. That way it is easier to see. My experience with this type of the problem is one or more of your vortex had the wrong coordinates.
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April 11, 2013, 04:07 |
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#3 |
Member
Yosmcer Mocktai
Join Date: Apr 2013
Location: Behind a computer
Posts: 50
Rep Power: 17 |
Maybe you could try to put the collapse vertices in 2-10 (instead of 1-9). That would make the line converging this point, so the perpendiculars lines would be parallel to the 1-7 (and 9-15) line. Or maybe you could be more explicit about the "straight lines" you want?
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