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[snappyHexMesh] Meshing Frisbee Surroundings

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Old   November 1, 2014, 12:09
Default Meshing Frisbee Surroundings
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Rubén
Join Date: Oct 2014
Location: Munich
Posts: 47
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Yuby is on a distinguished road
Hi FOAMers!

I am doing my dissertation with OpenFOAM, and I am a newbie, but I have ended up loving Linux and OpenFOAM.

I need some help, I am trying to make a mesh around a frisbee to study its external flow. I have my .stl file, and I used snappyHexMesh. As you can see, I have created two refinement boxes. I don't know thy, but if I slice my mesh in the middel of my mesh, I get this strange cells. The problem is only in this slice, if I slice in other parts of the mesh, ther is no strange cells at all.

I don't understand completely snappyhexmeshdict, so I would be pleased for every piece of advice

Where is the problem? What do you think?

Sorry for my Enclish and thank you very much in advance.

I have copied the images of the middle slice and my snappyhexmeshdict file


Frisbee1.jpg

Frisbee2.jpg

Frisbee3.jpg

Frisbee4.jpg


/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 2.3.0 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap true;
addLayers true;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
frisbee_ascii.stl // Nombre del archivo STL
{
type triSurfaceMesh; // Tipo de superficie STL en OpenFOAM
name frisbee; // Nombre de acceso a la geometría a partir de ahora
}

refinementbox1
{
type searchableBox;
min (-0.15 -0.03 -0.15);
max (0.15 0.01 0.15)
}

refinementbox2
{
type searchableBox;
min (-0.5 -0.1 -1);
max (4 0.1 1);
}

}

// Settings for the castellatedMesh generation.
castellatedMeshControls
{

// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~

// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 150000;

// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2000000;

// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 0;

// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 1;



// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
);



// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.

refinementSurfaces
{
frisbee
{
// Mínimo y máximo nivel de refinamiento geométrico
level (3 3);
}
}

resolveFeatureAngle 30;


// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~

// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.

refinementRegions
{
refinementbox1
{
mode inside;
levels ((1.0 10));
}

refinementbox2
{
mode inside;
levels ((1.0 6));
}
}


// Mesh selection
// ~~~~~~~~~~~~~~

// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
// This is an outside point locationInMesh (-0.033 -0.033 0.0033);
locationInMesh (0 0 0); // Inside point

// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}



// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 5;

//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 0.5;

//- Number of mesh displacement relaxation iterations.
nSolveIter 300;

//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;

// Feature snapping

//- Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 10;

//- Detect (geometric) features by sampling the surface
implicitFeatureSnap false;

//- Use castellatedMeshControls::features
explicitFeatureSnap true;

//- Detect features between multiple surfaces
// (only for explicitFeatureSnap, default = false)
multiRegionFeatureSnap true;
}



// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;

// Per final patch (so not geometry!) the layer information
layers
{
"frisbee_.*"
{
nSurfaceLayers 10;
}
}

// Expansion factor for layer mesh
expansionRatio 1.0;


// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// See relativeSizes parameter.
finalLayerThickness 0.3;

// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// See relativeSizes parameter.
minThickness 0.25;

// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
nGrow 0;


// Advanced settings

// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 30;

// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;

// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;

// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;

// Smooth layer thickness over surface patches
nSmoothThickness 10;

// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;

// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;

// Angle used to pick up medial axis points
minMedianAxisAngle 90;

// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;


// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;

// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
nRelaxedIter 20;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"

// Optional : some meshing phases allow usage of relaxed rules.
// See e.g. addLayersControls::nRelaxedIter.
relaxed
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 75;
}

// Advanced

//- Number of error distribution iterations
nSmoothScale 4;
//- amount to scale back displacement at error points
errorReduction 0.75;
}
// Advanced

// Write flags
writeFlags
(
scalarLevels // write volScalarField with cellLevel for postprocessing
layerSets // write cellSets, faceSets of faces in layer
layerFields // write volScalarField for layer coverage
);


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;


// ************************************************** *********************** //
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