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[blockMesh] BlockMesh grading calculator

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Old   April 9, 2012, 12:21
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Kirill Cherniy
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I mean if these coordinates represent lines or smth else or just points on surface in random locations.

generally the question is is it possible to split model into blocks by splines, arks or just lines with coordinates at these points.
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Old   October 10, 2012, 13:55
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Kevin Smith
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I find myself using this tool quite a bit. Can we get this put in a repo somewhere and maintained?

Kind regards,
Kevin
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Old   February 14, 2014, 12:10
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Euan Foster
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Great Post and great utility!

In some sections of my block mesh I want the start to be fine then become gradually more coarse by the mid point then become fine again at the end? The only way I can think this can be done is by splitting the original block in two. Is there any way this can be done with out having to split it?

Euan Foster
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Old   August 13, 2014, 18:13
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Bernhard Gschaider
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Inspired by the original utility I implemented a calculator for the mesh grading and put it onto the Wiki: http://openfoamwiki.net/index.php/Sc...ng_calculation.

It is a WebApp so no need to install it (browser is all you need). If you want to do so anyway or improve it you find the sources at https://bitbucket.org/bgschaid/blockmeshgradingweb
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Old   August 14, 2014, 06:45
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Inspired by the original utility I implemented a calculator for the mesh grading and put it onto the Wiki: http://openfoamwiki.net/index.php/Sc...ng_calculation.

It is a WebApp so no need to install it (browser is all you need). If you want to do so anyway or improve it you find the sources at https://bitbucket.org/bgschaid/blockmeshgradingweb
There are still some issues which are related to the Wiki-Software (Caching etc). Working on it.
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Old   November 23, 2020, 07:49
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Hello,

Is the utility repository still alive?

https://bitbucket.org/bgschaid/blockmeshgradingweb

Seems to be lost at the time of writing.

Thanks.
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Old   November 23, 2020, 08:54
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Hello,

Is the utility repository still alive?

https://bitbucket.org/bgschaid/blockmeshgradingweb

Seems to be lost at the time of writing.

Thanks.

Problem is that BitBucket cancelled the only thing that made it worthwhile: support for Mercurial repositories and at the time I didn't bother to set up the repo anywhere else


If you're really interested I attached a bundle with the repo. To use it you've got to extract it into a Mercurial repo. In the directory where you stored it

Code:
gunzip blockMeshGradingWeb.bundle.gz
mkdir blockMeshGrading
cd blockMeshGrading
hg init .
hg unbundle ../blockMeshGradingWeb.bundle --update
Attached Files
File Type: gz blockMeshGradingWeb.bundle.gz (73.1 KB, 7 views)
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Old   November 23, 2020, 12:18
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Thank you very much for this contribution.

I will push a public git repo somewhere when I get some time off.
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Old   November 23, 2020, 17:04
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Thank you very much for this contribution.

I will push a public git repo somewhere when I get some time off.

Go ahead.


Although part of me says "Had I known that it will end up in the 'Windows of version control systems' I would have thought twice". But that way I don't feel responsible for it anymore (didn't touch the code since 2014 anyway. From what I remember the coding is .... interesting)
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Old   November 28, 2020, 11:15
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Thank you very very much for your code and contributions in all aspects of OpenFOAM.

Please see the public repo in GitLab: https://gitlab.com/herpes-free-engin...meshgradingweb
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