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[OpenFOAM] Surface normals inverted in paraFoam |
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August 25, 2011, 16:25 |
Surface normals inverted in paraFoam
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Member
Ivor Clifford
Join Date: Mar 2009
Location: Switzerland
Posts: 94
Rep Power: 17 |
Hi all,
I am trying to use paraFoam to view some simulation results and have noticed that the lighting on many of the faces is wrong. After playing with the backface culling options and applying the Normals Glyphs filter I realized that the surface normals have somehow been inverted on at least half of the faces resulting in very bad looking renderings. I do not get this problem with the native paraview reader, only with paraFoam... and I need this to extract cellZones correctly. Does anyone have any suggestions? I'm guessing this has something to do with the triangular mesh decomposition that happens internally in the vtkPV3Foam reader. Thanks in advance Ivor |
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