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March 31, 2015, 04:58 |
Actuator Disk/ Depressure Source
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#1 |
New Member
Francesco
Join Date: Jul 2014
Posts: 26
Rep Power: 11 |
Hi,
i need to simulate the effect of a boundary layer ingestion. So i need to simulate the suction effect of the engine and the jet velocity, but i don't care about the engine performance. I "simply" need to tell that there is a suction area in the intake and a blowing area in the exhaust. I look at both fvOptions and cerateBaffle, but i did not understand how work. I have to create the geometry of the disk wall in the stl or i can simply define it in the fvOption/crateBaffel dict? Wich ones of the two method is better for my purpose? |
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March 31, 2015, 06:55 |
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#2 |
Member
Icaro A. Accordi
Join Date: Oct 2010
Posts: 31
Rep Power: 15 |
Use fixedJumpAMI or fixedJump.
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March 31, 2015, 08:23 |
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#3 |
New Member
Francesco
Join Date: Jul 2014
Posts: 26
Rep Power: 11 |
Can you tell me how use it?
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March 31, 2015, 08:52 |
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#4 |
Member
Icaro A. Accordi
Join Date: Oct 2010
Posts: 31
Rep Power: 15 |
Use it in the high pressure patch p dictionay:
highPressureSide { type fixedJumpAMI;// or fixedJump for conforrmal cyclic patches patchType cyclic; jump uniform 10;// (pressure/rho) jump for incompressible } And it for the another patch (low pressure) in p dictionary: lowPressureSide { type cyclicAMI;// or just cyclic for conforrmal cyclic patches } All other variables (e.g.U, k, epsilon, omega, etc) are setting in both patches as : highPressureSide { type cyclicAMI;// or just cyclic for conforrmal cyclic patches } lowPressureSide { type cyclicAMI;// or just cyclic for conforrmal cyclic patches } |
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March 31, 2015, 10:07 |
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#5 |
New Member
Francesco
Join Date: Jul 2014
Posts: 26
Rep Power: 11 |
I'm more noob than you think...
I only know how to run a simpleFoam ofa wing or other static and simple body. I took an stl file and put in SHM.. How can i introduce the "fan" I have to create the fan surface in the stl file or it could be assigned with some dictionary? I don't know if you understand me, my english level is low.. |
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