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March 3, 2009, 03:58 |
Hi All,
my task is to simul
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#1 |
Member
Marco Müller
Join Date: Mar 2009
Location: Germany
Posts: 94
Rep Power: 17 |
Hi All,
my task is to simulate an reciprocating engine with one piston and one valve. At least the opening of the valve needs topological changes rather layer addition. Probably the best model for this task should be linearValveLayersFvMesh. The mesh solver would be displacementLaplacian as I have to define the displacements according to an analytical function of time (piston movement...). Now I have got a few questions: 1. Is this possible as it is described here? Has anyone experience (testcase...) with that? 2. For what is the variable "pistonVelocity" of linearValveLayersFvMesh? Is it just an approach for calculation? cause velocity changes a lot with time. 3. Whats the easiest way to disable CFD-calculation. I first want to test mesh-deformation... Is there a dummy-solver or a command to disable solving of fluid equations? I have no experience in C++ so my goal is to avoid dealing much with make... ;) Thanks for your answers Marco |
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