CFD Online Logo CFD Online URL
www.cfd-online.com
[Sponsors]
Home > Forums > Software User Forums > OpenFOAM > OpenFOAM Running, Solving & CFD

Crash when using DPMfoam for LPT of objects contacting a vibrating wall

Register Blogs Community New Posts Updated Threads Search

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old   May 1, 2014, 03:24
Default Crash when using DPMfoam for LPT of objects contacting a vibrating wall
  #1
Member
 
Ananda Kannan
Join Date: Feb 2014
Location: Göteborg, Sweden
Posts: 55
Rep Power: 12
ansubru is on a distinguished road
Hey fellow foamers!!

I have been using the DPMFoam solver quite a lot these days. My application deals with objects contacting a vibrating boundary layer. I would ideally want the objects to propagate in the net direction of vibration. For now I use the oscillatingFixedValue b.c (which specifes a moving wall velocity) and the simulation does look very promising.

However, when I increase the particle density (number of particles), the same cases which run without issues, begin to crash. I use OF 2.3.0 debug build, and I do my debugging with gdb.. This is the crash report I obtain after about 0.2 secs of my simulations

Code:
Courant Number mean: 3.1823238 max: 7818.7169
Time = 0.2065

Evolving kinematicCloud

Solving 3-D cloud kinematicCloud
    101 move-collide subCycles

Program received signal SIGFPE, Arithmetic exception.
0x00007ffff5914802 in Foam::WallCollisionRecord<Foam::Vector<double> >::match (
    this=0x4ca4d58, pRel=..., radius=0.00052589805000000003)
    at lnInclude/WallCollisionRecordI.H:67
67	    bool matched = (pRel & pRel_)/(magpRel_*magpRel) > cosAcceptanceAngle;
(gdb) bt
#0  0x00007ffff5914802 in Foam::WallCollisionRecord<Foam::Vector<double> >::match (this=0x4ca4d58, pRel=..., radius=0.00052589805000000003)
    at lnInclude/WallCollisionRecordI.H:67
#1  0x00007ffff5910e4a in Foam::CollisionRecordList<Foam::Vector<double>, Foam::Vector<double> >::matchWallRecord (this=0x16f3e80, pRel=..., 
    radius=0.00052589805000000003) at lnInclude/CollisionRecordList.C:339
#2  0x00007ffff590a00e in Foam::WallSpringSliderDashpot<Foam::CollidingCloud<Foam::KinematicCloud<Foam::Cloud<Foam::CollidingParcel<Foam::KinematicParcel<Foam::particle> > > > > >::evaluateWall (this=0x3d7da40, p=..., site=..., data=..., 
    pREff=0.00052589805000000003, kN=2446.1298302965579, cohesion=false)
    at lnInclude/WallSpringSliderDashpot.C:119........(and some more lines.. but these are the primary errors..
The colored line is the cause of this crash (floating point exception i.e division by zero). I am not very adept at programming as such, but I do know my way around it. However, this error has really baffled me . I do not understand why it would arise after 0.2 secs into my case (almost 500 time steps in..). I believe that the error is due to 'unphysical' relative positions between wall contact and particle centres. Also note the high 'Courant number' this is also indicating that something is not right. What is the physical significance of such an error?? Moreover, is there a work around for this error without violating the physics of the system.

Any insights will greatly be appreciated .

Thanks

ansubru
ansubru is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Water subcooled boiling Attesz CFX 7 January 5, 2013 03:32
Multicomponent fluid Andrea CFX 2 October 11, 2004 05:12
how to giv vibrating motion to a plane wall in CFX Ramanand Vetrui CFX 1 February 22, 2004 16:48
Vibrating / Deforming Wall UDF Qureshi FLUENT 2 January 16, 2004 04:48
Wall functions Abhijit Tilak Main CFD Forum 6 February 5, 1999 01:16


All times are GMT -4. The time now is 21:24.