|July 29, 2014, 12:22||
OpenFOAM based game - flight simulator.
Join Date: Jul 2014
Posts: 3Rep Power: 4
I would like to experiment a little with gamedev, but I know just a bit of CFD and I was wondering - is it possible to use OpenFOAM as basic physic engine?
Basically, what do I need - calculation of lift, pressure (for destruction of elements after critical speed) and drag. Also, I would like to have a proper blade simulation to have advanced realistic behaviour. I suppose that for jet engines I could have more simple model (like a few parameters, force, consumption etc.) without losing too much of realism.
I thought that with reducing the complexity of basic mesh I could go real-time without a lot of side effects and still having enough computing power for graphics engine.
I suppose that for small planes I can use incompressible flow, but for advanced jets I should use compressible flow.
Idea is to have the most possible realism but not to load a CPU too much for calculations.
What do you think of these? Thank you a lot!
P.S. and sorry my English.
|July 30, 2014, 04:00||
Join Date: Mar 2009
Location: Sindelfingen, Germany
Blog Entries: 5Rep Power: 15
|August 1, 2014, 03:33||
Join Date: Jul 2009
Location: Amherst, MA USA - San Diego, CA USA
Posts: 320Rep Power: 10
Stick with the attractive stuff!
I wish this was the right venue but I hate to say that FV based fluid mechanics is really a poor base for what you're after.
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