Forum: Fluent UDF and Scheme Programming
July 6, 2011, 11:04
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Replies: 38
Views: 17,461
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Forum: Fluent UDF and Scheme Programming
July 5, 2011, 15:54
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Replies: 38
Views: 17,461
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Forum: Fluent UDF and Scheme Programming
July 5, 2011, 15:39
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Replies: 38
Views: 17,461
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Forum: Fluent UDF and Scheme Programming
July 5, 2011, 02:16
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Replies: 38
Views: 17,461
Hi,
if you use moving wall, you have just set a...
Hi,
if you use moving wall, you have just set a boundary condition over that and it wouldn't move. To achieve you purpose, you have to use dynamic mesh instead which as I know, there is special kind...
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Forum: Fluent UDF and Scheme Programming
July 5, 2011, 02:12
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Replies: 38
Views: 17,461
Dear Alberto,
It seems that your settings are...
Dear Alberto,
It seems that your settings are correct and I don't think that the problem origins from walls created over interfaces. I have 2 suggestions:
1) to make sure about your UDF, hook it to...
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Forum: Fluent UDF and Scheme Programming
June 29, 2011, 08:36
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Replies: 38
Views: 17,461
Dear Alberto,
you have to hook it over...
Dear Alberto,
you have to hook it over everything in inner part (walls-interiors-one of the interfaces) except fluid zone and this not depend on your macro.
Regards,
Amir
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Forum: Fluent UDF and Scheme Programming
June 28, 2011, 10:49
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Replies: 38
Views: 17,461
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Forum: Fluent UDF and Scheme Programming
June 26, 2011, 01:32
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Replies: 38
Views: 17,461
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Forum: Fluent UDF and Scheme Programming
June 19, 2011, 15:21
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Replies: 38
Views: 17,461
Hi Alberto,
According to the UDF manual,...
Hi Alberto,
According to the UDF manual, DEFINE_CG_MOTION can be used for solid body motion; on the other hand, DEFINE_GRID_MOTION is more general, even you can define specific functions for each...
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Forum: Fluent UDF and Scheme Programming
April 16, 2011, 16:02
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Replies: 38
Views: 17,461
I think so. you can see your grid motion in...
I think so. you can see your grid motion in (solve->grid motion) to make sure about that before running.
I've used DEFINE_GRID_MOTION before, if you can't handle that with DEFINE_CG_MOTION, try this...
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Forum: Fluent UDF and Scheme Programming
April 16, 2011, 14:03
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Replies: 38
Views: 17,461
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