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working in cylindrical coordinates in fluent

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Old   February 17, 2005, 01:58
Default working in cylindrical coordinates in fluent
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Randheer Yadav
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Hi there, I want to work in cylindrical coordinates and have made my geometry in the above coordinates in Gambit. I did it by making a local coordinates of type cylindrical. I have run my program in fluent and now i want to make planes and lines to view the my result. But under the surface/plane panel it asks me to enter the x, y and z coordinates of three points to make a plane. I want to rotate this plane by 45 deg. Plane tool is an option but I am finding it cumbersome. So, how can I make fluent to ask me r, theta and z instead of x,y and z? Is there any method other than planetool to rotate a plane? regards Randheer
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