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#1 |
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Guest
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Hi,
I found a strange thing when I tried to mesh a circle by Gambit. As I thought, the circle is a regular shape and it should be easy to be meshed by Quad-Map scheme. The real situation is that I could not mesh the circle by Quad-Map scheme perhaps because elements near the center of the circle are not quadrilateral. I also tried to mesh the circle by Wedge-Primitive scheme by means of drawing a virtual line. It failed because Gambit told me they (or it ) are the same edge. Is there any good method to mesh a circle by Gambit? Thanks for your help! |
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#2 |
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Guest
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Draw a square around the center.
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#3 |
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Guest
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Another option is to split the circle into 4 90° slices and mesh with quad/tri primitive.
RoM |
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#4 |
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Guest
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Pave it?
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#5 |
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Too easy
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#6 |
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Guest
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I posted the same thing some time back in this forum..you may search it out.
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