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Search: Posts Made By: chegdan
Forum: OpenFOAM Meshing & Mesh Conversion July 10, 2013, 13:33
Replies: 16
Views: 1,675
Posted By chegdan
I will leave that thread to the experts. ...

I will leave that thread to the experts. However, you may want to add some boundary layers cells to your mesh and/or increase the refinement near the surface. If you give as much info as possible...
Forum: OpenFOAM Meshing & Mesh Conversion July 10, 2013, 12:38
Replies: 16
Views: 1,675
Posted By chegdan
This is fine, anything above a 70 would be a...

This is fine, anything above a 70 would be a concern.

also...if you are doing a 2D case, you will be better off doing a 2D mesh. have a look at
...
Forum: OpenFOAM Meshing & Mesh Conversion July 9, 2013, 13:02
Replies: 16
Views: 1,675
Posted By chegdan
the (6 6) would mean that if a featureEdge is...

the (6 6) would mean that if a featureEdge is encountered then the same refinement (a level 6) will be used. If you had done a (6 7) then a further refinement of 7 would be done around the "turn" of...
Forum: OpenFOAM Meshing & Mesh Conversion July 9, 2013, 12:14
Replies: 16
Views: 1,675
Posted By chegdan
From my experience lunderSharmaKE needs y+...

From my experience

lunderSharmaKE needs y+ <= 1

but it really can't be calculated until your simulation has been run to know how much further you need to refine your mesh. You can use the...
Forum: OpenFOAM Meshing & Mesh Conversion July 9, 2013, 11:50
Replies: 16
Views: 1,675
Posted By chegdan
This ultimately depends on your y+ and turbulence...

This ultimately depends on your y+ and turbulence model you are using so I can't comment on it. To snap to the surface, it should be fine.
Forum: OpenFOAM Meshing & Mesh Conversion July 9, 2013, 10:39
Replies: 16
Views: 1,675
Posted By chegdan
The closer you make your base mesh cell aspect...

The closer you make your base mesh cell aspect ratio to unity (equal length in x y and z direction), the better results you will see in SHM. Try:

blocks
(
hex (0 1 2 3 4 5 6 7) (880 480 1)...
Forum: OpenFOAM Meshing & Mesh Conversion July 8, 2013, 15:00
Replies: 16
Views: 1,675
Posted By chegdan
I would make your base mesh smaller (i.e. change...

I would make your base mesh smaller (i.e. change your blockMeshDict to have more subdivisions), decrease your levels on your edges from 6 7 to 5 6 or lower depending on your base mesh sizing and...
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