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simulating flow in a flume

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Old   March 6, 2013, 05:05
Default simulating flow in a flume
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bird
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Dear all,
Hi, as we can see in the piture, I am simulating flow in a 50m long water flume. The inlet velocity is about 44cm/s, the depth is 50cm. 2500 grids in x direciton is used for 50m long flume and 70 grids in z direciton is used for 70cm in height. After the flow becoming steady, I plot x-velocity in z-direction at about x=35 to 40m, and the outcome is the blue curve. However in experiment the outcome turns out to be the green curve.
So my question is, how could I improve my model?
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Old   March 7, 2013, 04:51
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Originally Posted by pyxbird View Post
Dear all,
Hi, as we can see in the piture, I am simulating flow in a 50m long water flume. The inlet velocity is about 44cm/s, the depth is 50cm. 2500 grids in x direciton is used for 50m long flume and 70 grids in z direciton is used for 70cm in height. After the flow becoming steady, I plot x-velocity in z-direction at about x=35 to 40m, and the outcome is the blue curve. However in experiment the outcome turns out to be the green curve.
So my question is, how could I improve my model?
Dear pyxbird :

You can try to set up "roughness height"
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Old   March 7, 2013, 04:54
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Dear pyxbird :

You can try to set up "roughness height"
Where is it? And what's the value I should give to it?
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Old   March 11, 2013, 05:34
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geometry-->component-->component properties-->surface properties-->surface roughness

you have to set up roughness height at surface roughness, and that Dimensionless is [L].

It was obviously on your results file. your geometry was too smooth so that velocity too fast at bottom.

What is material of your flume? You can set about roughness height according to your flume.
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Old   March 13, 2013, 07:37
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Quote:
Originally Posted by Andy Chen View Post
geometry-->component-->component properties-->surface properties-->surface roughness

you have to set up roughness height at surface roughness, and that Dimensionless is [L].

It was obviously on your results file. your geometry was too smooth so that velocity too fast at bottom.

What is material of your flume? You can set about roughness height according to your flume.
I haven't added any component or material in the simulation.
You mean I should set a component at the bottom instead of using wall boundary at Zmin? I have tried to changed the friction coefficient up to -10, but it is useless.
So how about the roughness height? For example if it is glass, what shall the value of roughness height be?
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Old   March 14, 2013, 03:54
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If you want to set surface roughness, then you have to add component. Otherwise, it doesn't work. You have to set surface roughness, not friction coefficient.

You can refer about fluid mechanics book or search roughness height [ks]. And you'll know what should you need set roughness height about glass material. Are you study hydraulic?
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Old   March 18, 2013, 07:22
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Quote:
Originally Posted by Andy Chen View Post
If you want to set surface roughness, then you have to add component. Otherwise, it doesn't work. You have to set surface roughness, not friction coefficient.

You can refer about fluid mechanics book or search roughness height [ks]. And you'll know what should you need set roughness height about glass material. Are you study hydraulic?
It does work. Thank you very much, this problem has puzzled me for such a long time. Thanks a lot.
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Old   December 25, 2013, 03:37
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Quote:
Originally Posted by Andy Chen View Post
If you want to set surface roughness, then you have to add component. Otherwise, it doesn't work. You have to set surface roughness, not friction coefficient.

You can refer about fluid mechanics book or search roughness height [ks]. And you'll know what should you need set roughness height about glass material. Are you study hydraulic?
hi
I simulate flow in a flume, in analyse results the flow direction change in the middle of the flume, can anyone help me?
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