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[Sponsors] |
June 29, 2004, 17:41 |
Gambit & Propeller Meshing
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#1 |
Guest
Posts: n/a
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Hi Guys,
I'm trying to create a mesh around a propeller geometry (CAD defined), however, I'm not sure which is the best method to use: 1) Boolean subtraction of propeller geometry from say a cylinder volume. 2) Build blocks up around the propeller geometry. Obviously option (1) is the easiest, however, I seem to have problems generating a tet-mesh in the volume created. Option (2) is very time consuming but would result in better grid which is easier to control. The propeller geometry is quite complex, but the surfaces are not overly skewed. Has any one got an example block structure they could show me. Regards James |
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