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[ImmersedBoundary] Problem with immersed boundary mesh and geometry |
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November 21, 2016, 03:18 |
Problem with immersed boundary mesh and geometry
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Member
Ardalan
Join Date: Jul 2012
Location: Atlanta, USA
Posts: 77
Rep Power: 13 |
Dear All,
I work with immersed boundary to develop new class of dynamic mesh. The problem that I have is previously reported on the forum. The immersed boundary is not robust and with small changes in the *.stl file will crash. The Fatal Error that I receive is mainly: "Can't find nearest triSurface point for cell ... " I tried all tutorials available in the latest versions, they working well, while small change in the geometry, like replacing the cylinder with an airfoil, or sphere with a vane leads to an Fatal Error. I changed the solver, codes, radiusFactor and etc, the outcome was not interesting. Is there anybody who has debugged the code and knows anything more than me! Bests Ardalan |
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