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[blockMesh] How to define the interpolation points of "arc"? |
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April 8, 2015, 09:59 |
How to define the interpolation points of "arc"?
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#1 |
Member
Join Date: Dec 2014
Posts: 50
Rep Power: 11 |
Hey,
I want to create a quadrisected cylinder with blockMesh, like this: What I've done so far is that I created a block with fewer than 8 vortices: My question is, based on what do I have to define the 3 values in arc in the brackets, for example, arc 3 6 (? ? ?). Thanks! This is my blockMeshDict: Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | foam-extend: Open Source CFD | | \\ / O peration | Version: 3.1 | | \\ / A nd | Web: http://www.extend-project.de | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 1; vertices ( (0 0 0) (1 0 0) (0 1 0) (1 1 0) (0 0 1) (1 0 1) (0 1 1) (1 1 1) ); blocks ( hex (1 1 3 3 4 5 7 6) (10 10 10) simpleGrading (1 1 1) ); edges ( //arc 3 6 (? ? ?) //arc 1 4 (? ? ?) ); patches ( empty frontAndBackPlanes ( (1 3 3 1) ) ); mergePatchPairs ( ); // ************************************************************************* // |
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