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[blockMesh] How to define the interpolation points of "arc"?

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Old   April 8, 2015, 09:59
Default How to define the interpolation points of "arc"?
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Hey,

I want to create a quadrisected cylinder with blockMesh, like this:


What I've done so far is that I created a block with fewer than 8 vortices:



My question is, based on what do I have to define the 3 values in arc in the brackets, for example, arc 3 6 (? ? ?).

Thanks!

This is my blockMeshDict:
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | foam-extend: Open Source CFD                    |
|  \\    /   O peration     | Version:     3.1                                |
|   \\  /    A nd           | Web:         http://www.extend-project.de       |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 1;

vertices
(
    (0 0 0)
    (1 0 0)
    (0 1 0)
    (1 1 0)
    (0 0 1)
    (1 0 1)
    (0 1 1)
    (1 1 1)
);

blocks
(
    hex (1 1 3 3 4 5 7 6) (10 10 10) simpleGrading (1 1 1)
);

edges
(
    //arc 3 6 (? ? ?)
    //arc 1 4 (? ? ?)

);

patches
(
    empty frontAndBackPlanes
    (
        (1 3 3 1)
    )
);

mergePatchPairs
(
);

// ************************************************************************* //
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