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March 17, 2005, 18:13 |
Hanging nodes
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#1 |
Member
diablo80@web.de
Join Date: Mar 2009
Posts: 93
Rep Power: 17 |
Hi all,
Quick question: What is the fastest way to generate a mesh (using blockMesh) with hanging nodes? I built several block but I wanted to use different number of points in z direction in each one of them. Would mergePatch do the job? It was not clear from manual if hanging nodes are allowed in merged patches. Looks like not. Thanks, Luiz |
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