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[mesh manipulation] transformPoints and rotateMesh

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Old   March 31, 2011, 04:51
Default transformPoints and rotateMesh
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hi at all!
i have a mesh which i would like to translate and rotate so that the coordinate system is in the middle of the inlet (nearly a circle) and the z-axis should be normal to the inlet surface.

when i read in just the inlet i get the following coordinates:
Bounds:
X Range: 0.00153 to 0.00418 (delta: 0.0026)
Y Range: 0.159 to 0.16 (delta: 0.00179)
Z Range: -0.218 to 0.216 (delta: 0.00212)

does anyone know how i can accomplish my aim with the utilities transformPoints -translate and rotateMesh?

with regards!
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