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January 19, 2014, 15:41 |
forceCoeffs - refL and refA
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#1 |
Super Moderator
Tobias Holzmann
Join Date: Oct 2010
Location: Tussenhausen
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Hi all,
just a simple question. The refLength and refArea in my case is that one I showed in my pictures. Is that correct? meshLength_x = mesh length normal to the visible plane (2D) meshLength_x = surface length normal to the visible plane (3D) PS: Does it matter if i have the dragDirection set (0 1 0) or (0 -1 0) - should only be a sign topic or? PPS: pitchAxis - what does that mean? I set it to (0 0 0). Thanks in advance Regards Tobi |
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January 19, 2014, 16:01 |
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#2 |
New Member
Gabriel Boucher
Join Date: Jul 2013
Posts: 23
Rep Power: 12 |
For the drag direction, the only difference is the sign of the force output. It doesn't really matter.
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January 19, 2014, 16:43 |
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#4 |
New Member
Gabriel Boucher
Join Date: Jul 2013
Posts: 23
Rep Power: 12 |
I don't know about the ref length. From Fundamentals of Fluid Mechanics, "A (characteristic area) is taken to be the frontal area - the projected area seen by a person looking toward the object from a direction parallel to the upstream velocity." So your area is good.
For the length, I am not sure. I know that for airfoil you usually take the length of the chord. For a flat plate, I you should use the length of the plate in the flow direction, but I might be wrong. For the pitchAxis, I am not sure but I think it is used for the moment calculations. |
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January 19, 2014, 21:17 |
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#5 |
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Eric Robertson
Join Date: Jul 2012
Posts: 95
Rep Power: 14 |
The length of your object (from nose to tail) is the reference length regardless of its angle of attack with the flow. This is true unless you have a special definition for this.
The reference area is the surface area. If this is an airfoil, then this quantity is simply the reference length times the cell "thickness" (for 2D), which gives you the area of the top surface of the airfoil. Your pitch axis should correspond to the "aerodynamic center" of your airfoil. For your object, which appears to be perfectly symmetrical, the pitch axis should be set as the point at the center of your object. This is only crucial if you care about finding Cm. |
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