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March 20, 2022, 10:55 |
DFBI Rotation and Translation Motion
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#1 |
New Member
Join Date: Mar 2018
Posts: 5
Rep Power: 8 |
Hi,
I am defining "DFBI rotation and translation" motion for a 6DOF body and assign it to the corresponding region as motion specification. However I am not sure the order of rotations (axis) for this motion. (For example, is it x-y-z, z-x-y or roll-pitch-yaw in terms of Euler convention) I couldn't find the information in the user guide. Is there anyone who can help me with it? Thanks |
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March 21, 2022, 09:35 |
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#2 |
New Member
Daniel Riveros
Join Date: Nov 2015
Location: Genoa, Italy
Posts: 14
Rep Power: 10 |
Hi Jfn,
The rotation axes are only associated with the laboratory coordinate system. The rotation around the X-axis of the lab coordinate system is called "X-rotation" and so on. There's not something like a convention, it only depends on the orientation your body has in the mesh. |
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March 21, 2022, 12:33 |
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#3 |
New Member
Join Date: Mar 2018
Posts: 5
Rep Power: 8 |
I understand that but there should be an order of those rotation axes. 6dof solver updates (next) body position and orientation with respect to a predefined order. We know that final orientation of a body after let’s say successive rotation of 30deg-13deg-67deg about x-y-z is not same with z-x-y order. I am wondering that what is the predefined order for DFBI rotation and translation motion?
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