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Considering Gravity effect(or Hydradynamic) in CFX

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Old   September 20, 2006, 05:22
Default Considering Gravity effect(or Hydradynamic) in CFX
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klarke
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Now one question about gravity effect comes to me. i'd like to simulate a channel flow in cfx considering the effect of gravity. The fluid material is constant density water. How can i simulate it? In my testing, the option of buoyancy is not usefull for constant density. How should i do? any suggestion from you?
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