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rigid Body levitation

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Old   March 19, 2024, 04:05
Default rigid Body levitation
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Frank Weise
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Hi,

I try to make a small sphere (density slightly higher than water) levitate in water. The sphere is being streamed from below. In a transient simulation, I get absurdly high accelerations of the ball at the beginning and the smaller I make the time steps, the higher the acceleration becomes. Is there a way to dampen this?

best regards
Frank
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