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[3D Vortex Particle Method]The function in diffusion operator |
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#1 |
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Youjiang Wang
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For the vorticity diffusion, the Laplacian operator
![]() ![]() ![]() ![]() and ![]() ![]() It is said that the function ![]() ![]() ![]() My question is that, there is a 2nd order algebraic smoothing function ![]() ![]() ![]() ![]() tmp.jpg Which is correct? Or both can be used? ![]() ![]() Last edited by wyj216; April 20, 2015 at 05:39. Reason: correct notation errors and make it more clear |
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#2 |
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1) Two small comments on notation. It might be a personal preference more than a requirement, but still.
a)2) I have not yet worked an applied project with vortex formulation, but the two function plot made me think about classic results from Lamb-Oseen (Vorticity distribution and Velocity distribution). Your 2nd order algebraic looks like it's more or less the cylindrical derivative about r or your 4th order Gaussian. I might be wrong, but maybe you have mixed some things you shouldn't mix. |
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#3 |
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Youjiang Wang
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Quote:
I have just began to do some testing code for the 3D particle method. Thus i'm not clear with some concept and equations. Sometimes my question may seem to be quite strange, and i'm sorry for that. |
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#4 |
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Serguei
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First of all, forget for the moment about math and diffusion also. What is the vortex particle in your model for the 3-d? So, I mean, what is the vorticity "atom", or the singular element physically?
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#5 | |
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Youjiang Wang
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Quote:
![]() And the position of the particle ![]() ![]() |
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#6 |
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Serguei
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Actually, there two way to describe the vorticity fields: contentious and discrete. When you are talking about particles "atoms", you assume some discrete set of the elements, which induct the VELOCITY NOT THE VORTICITY between themselves and interact with each other. That is it. After understanding that, you should start to think about nature of those vorticity particles "atoms". For 2-d, that is easy. They are just points, or some pieces of distributed by some way vorticity inside. (Inside each of them, not outside !). They are strait and infinite in the perpendicular direction. For 3-d everything become much complicate on this stage. The vorticity lines should either go to infinity or be closed. Each of those way of representation is a very challenging.
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3d vortex particle method, diffusion, smoothing function |
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