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addLayersControls in snappyHexMesh around cylinder

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Old   January 4, 2023, 03:39
Default addLayersControls in snappyHexMesh around cylinder
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Abhijit
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I created 3d mesh using snappyHexMesh for vortex-induced vibration of cylinder in OpenFOAM-v1906. When adding layers around the cylinder, the points are not distributed evenly around the cylinder. It created some unwanted vorticity in front of the cylinder. Many many thanks for the help.


I attached the mesh around the cylinder and vorticity contour.



mesh.jpg vorticity.jpg



This is my snappyHexMeshDict file:
/*--------------------------------*- C++ -*----------------------------------*\

| ========= | |

| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |

| \\ / O peration | Version: v1912 |

| \\ / A nd | Website: www.openfoam.com |

| \\/ M anipulation | |

\*---------------------------------------------------------------------------*/

FoamFile

{

version 2.0;

format ascii;

class dictionary;

location "system";

object snappyHexMeshDict;

}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //



castellatedMesh true;

snap true;

addLayers true;



geometry

{

cylinder1.stl

{

type triSurfaceMesh;

name cylinder1;

}

refinementcyl

{

type searchableCylinder;

point1 (0 0 -9.6);

point2 (0 0 0);

radius 0.7;

}

refinementBox1

{

type box;

min (0 -1 -9.6);

max (2 1 0);

}

refinementBox2

{

type box;

min (2 -2 -9.6);

max (6 2 0);

}

refinementBox3

{

type box;

min (6 -3 -9.6);

max (10 3 0);

}

refinementBox4

{

type box;

min (10 -4.5 -9.6);

max (20 4.5 0);

}

refinementBox5

{

type box;

min (-10 -10 -9.6);

max (20 10 0);

}

};

castellatedMeshControls

{

maxLocalCells 100000;



maxGlobalCells 2000000;



minRefinementCells 0;



maxLoadUnbalance 0.1;



nCellsBetweenLevels 5;



features

(

{

file "cylinder1.eMesh";

level 4;

}

);



refinementSurfaces

{

cylinder1

{

level (5 5); // (surface refinement level, curvature refinement level)

}



patchInfo

{

type wall;

inGroups (wall);

}

}



resolveFeatureAngle 30;



planarAngle 30;



refinementRegions

{

refinementcyl

{

mode inside;

levels ((1E15 5));

}

refinementBox1

{

mode inside;

levels ((1E15 4));

}

refinementBox2

{

mode inside;

levels ((1E15 4));

}

refinementBox3

{

mode inside;

levels ((1E15 3));

}

refinementBox4

{

mode inside;

levels ((1E15 2));

}

refinementBox5

{

mode inside;

levels ((1E15 0));

levelIncrement (0 4 (0 0 1));

}



}



locationInMesh (1.001 2.001 -4.5001);



allowFreeStandingZoneFaces true;



}



snapControls

{



nSmoothPatch 3;



tolerance 2.0;



nSolveIter 300;



nRelaxIter 5;



nFeatureSnapIter 2;



implicitFeatureSnap true;



explicitFeatureSnap false;



multiRegionFeatureSnap true;



}



addLayersControls

{



expansionRatio 1.15;



finalLayerThickness 1.0;



minThickness 0.002;



relativeSizes true;



layers

{



cylinder1

{

nSurfaceLayers 21;

}/*

back

{

nSurfaceLayers 4;

}*/



}



nGrow 0;



featureAngle 60;



maxFaceThicknessRatio 0.5;



nSmoothSurfaceNormals 10;



nSmoothThickness 10;



//minMedialAxisAngle 90;



minMedianAxisAngle 90;



nSmoothDisplacement 90;



maxThicknessToMedialRatio 0.3;



nSmoothNormals 15;



slipFeatureAngle 30;



nRelaxIter 5;



nBufferCellsNoExtrude 0;



nLayerIter 50;



nRelaxedIter 20;



meshShrinker displacementMotionSolver;



solver displacementLaplacian;



displacementLaplacianCoeffs

{

diffusivity quadratic inverseDistance 1(cylinder1);

}



}



meshQualityControls

{

#include "meshQualityDict"



relaxed

{

maxNonOrtho 75;

}

// Advanced



//- Number of error distribution iterations

nSmoothScale 4;

//- Amount to scale back displacement at error points

errorReduction 0.75;

}



mergeTolerance 1e-6;

// ************************************************** *********************** //
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