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May 12, 2010, 09:35 |
Cross Product in Vorticity Confinement
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#1 |
New Member
Join Date: Apr 2010
Posts: 8
Rep Power: 16 |
When Vorticity confinement force is described, it's always written as follows:
In the 2D case: how can i compute the cross product (ψ x w) ? Isn't ψ a vector (the gradient of a scalar field) and w a scalar (the vorticity in the 2D case is a scalar)? And isn't the cross product of a vector and a scalar undefined? When searchin in google for "Cross product of a scalar" the only site, that doesn't say ".. and a vector is not defined" is the following: http://eprints.nottingham.ac.uk/912/1/paper-submitted.pdf which says "(...) the cross product of a scalar and a vector is a × b = (−a*b_2, a*b_1)." I think that's also the way that nvidea implemented vorticity confinement in its example code. Can anybody explain this to me? is it really a cross product of a scalar and a vector? And why do 99% of the sites say this is impossible? |
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Tags |
cross product, scalar, vector, vorticity confinement |
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