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GGI + postCalc

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Old   April 28, 2010, 04:08
Default GGI + postCalc
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Antoine Devesa
Join Date: Mar 2010
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Dear Foam users and developers,

i just wanted to have your opinion on what i consider as a possible bug concerning postprocessing for a GGI simulation:

if i compute any quantity using postcalc (like Lambda2 or Q) for more than one time step, then i get unphysical values at the GGI frontiers in the visualization of those quantities.

I'm trying now with an #include "createMesh.H" before each call of the calc function in postCalc.H, and it seems to solve the problem. Is this the correct way to do that?
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ggi, lambda2, postcalc


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