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[blockMesh] mergePatchPairs master with few slaves |
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March 2, 2010, 17:18 |
mergePatchPairs master with few slaves
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Member
Piotr Prusinski
Join Date: Oct 2009
Location: Warsaw, Poland
Posts: 67
Rep Power: 16 |
Hey people,
I encountered some small problem with the mergePatchPairs and I'm eager to know how to solve it. There is a following simple situation. Let say we have 4 hexahedrals, one of them is a base and three others are connected on top of the first one, but they don't touch each other. So in other words, there is one face of the base (mainFace) and 3 faces of those 3 blocks (face1, face2, face3) which are standing on the base. So how should I define mergePatchPairs in order to get rid of interfaces between hexes/blocks? According to the Manual, where it's written: There are some additional recommendations to ensure successful merge procedures: > where a patch to be merged shares a common edge with another patch to be merged, both should be declared as a master patch. I supposed to do it in a following manner: Code:
mergePatchPairs ( ( mainFace face1 ) ( mainFace face2 ) ( mainFace face3 ) ); So what's the problem? Why I'm getting again and again the same error: Code:
--> FOAM FATAL ERROR: face 277 already marked for removal From function polyTopoChange::removeFace(const label, const label) in file polyTopoChange/polyTopoChange/polyTopoChange.C at line 2807. Or maybe I'm wrong and it means that I suppose to cut my base at least into 3 pieces in order to connect 3 blocks? But, is it the only way?! Maybe I should mention that I'm using OF 1.6.x. Last edited by piprus; March 3, 2010 at 05:06. |
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Tags |
face, master, mergepatchpairs, slave |
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