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[snappyHexMesh] Snap Precision to a STL Surface |
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April 18, 2013, 06:15 |
Snap Precision to a STL Surface
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Member
Malik
Join Date: Dec 2012
Location: Austin, USA
Posts: 53
Rep Power: 13 |
Hi FOAMers !
I am now studying an airfoil and I would like to create the mesh around it with snappyHexMesh. When I ran some simulations, it gave me a high drag. Looking at the profile more precisely I saw that the stream line left the profile quite early (at least earlier than they should, which could be the cause of this higher drag. Looking more precisely, I saw that the profile did not respect well the NACA geometry which is normal as snappyHexMesh does not generate curves cells. I spent several hours looking for the parameters I should change to improve the precision of the snap to the surface and I could not find the solution. Do you know how can I improve the snapping ? You can find attached the bad surface I get and my snappyHexMeshDict File. Castellated Code:
castellatedMeshControls { allowFreeStandingZoneFaces true; // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // While refining maximum number of cells per processor. This is basically // the number of cells that fit on a processor. If you choose this too small // it will do just more refinement iterations to obtain a similar mesh. maxLocalCells 100000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 200000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 20; //10 // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 20; // 2; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "surfacemesh.eMesh"; level 8; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { stlSurface { // Surface-wise min and max refinement level level (3 3); // 5 6 } } // Resolve sharp angles resolveFeatureAngle 30; // 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { refinementBox { mode inside; // inside; levels ((1.0e+15 0)); //1E15 4 } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. //locationInMesh (-1.39263 1.8424 0.0477); //locationInMesh (-3023.55 4000 -103.606); locationInMesh (-3 11 0); } Code:
snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 10; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 5; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 10; } Code:
addLayersControls { relativeSizes true; //true; // v 1.6 // Per final patch (so not geometry!) the layer information layers { //minZ //{ // nSurfaceLayers 3; //} stlSurface_patch0 // a_surface_name { nSurfaceLayers 15;//2; } } // Expansion factor for layer mesh expansionRatio 1.03; // 1.0; //- Wanted thickness of final added cell layer. If multiple layers // is the // thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. //finalLayerRatio FINALLAYERRATIO; // 0.3; finalLayerThickness 0.8; // 0.3; // v 1.6 //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.001; // 0.1; //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 1; // 1; // Advanced settings //- When not to extrude surface. 0 is flat surface, 90 is when two faces // make straight angle. featureAngle 180; // 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 500;//5 // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 50;//3 // Smooth layer thickness over surface patches nSmoothThickness 100;//10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.8;//0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.5;//0.3; // Angle used to pick up medial axis points minMedianAxisAngle 180;//130; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations // v 1.6 nLayerIter 10;//50; // v 1.6 } Every help is welcome ! Thanks in advance ! |
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