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[snappyHexMesh] very bad quality snapped mesh |
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July 11, 2016, 09:35 |
very bad quality snapped mesh
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#1 |
Member
Federica Biano
Join Date: Feb 2016
Location: Genova, Italy
Posts: 39
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Hi everyone!
I'm trying to create a mesh with snappyHexMesh in OF 3.0.1 and I'm having lots of troubles with the snapping procedure. The mesh I obtain has a very poor quality, it isn't snapped at all and I don't know why. I used the same settings on other geometries and they worked. I attach my stl geometry, the dictionary used and the images of the result. SnappyHexMeshDict Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { meshInteraNeww.stl { type triSurfaceMesh; name meshInteraNeww; patchInfo { type wall; } } refinementBox1 { type searchableBox; min (-0.4 0 -2.4); max (27.2 3.8 4.8); } /* refinementBoxI1 { type searchableBox; min (0 0 -0.4); max (60 5 0.4); } refinementBoxS { type searchableBox; min (-10 0 -1.5); max (1 5 0.5); } */ }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 10000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 20000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 5; // 3 // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "meshInteraNeww.eMesh"; level 6; // 5 3 } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { meshInteraNeww { // Surface-wise min and max refinement level level (6 6); // 5 5 } } resolveFeatureAngle 25; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { refinementBox1 { mode inside; // inside; levels ((1E15 6)); //1E15 4 } /* refinementBoxI1 { mode inside; // inside; levels ((1E15 6)); //1E15 4 } refinementBoxS { mode inside; // inside; levels ((1E15 6)); //1E15 4 }*/ } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (-4.5 30 0.5); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 4; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. // tolerance 4.0; tolerance 6; //- Number of mesh displacement relaxation iterations. nSolveIter 400; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 10; nFeatureSnapIter 10; // Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap true; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { meshInteraNeww { nSurfaceLayers 3; // 3 } } // Expansion factor for layer mesh expansionRatio 1.5; // 1.5 // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.1; // 0.7 // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.001; // 0.25 // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object surfaceFeatureExtractDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // meshInteraNeww.stl { // How to obtain raw features (extractFromFile || extractFromSurface) extractionMethod extractFromSurface; extractFromSurfaceCoeffs { // Mark edges whose adjacent surface normals are at an angle less // than includedAngle as features // - 0 : selects no edges // - 180: selects all edges includedAngle 175; } subsetFeatures { // Keep nonManifold edges (edges with >2 connected faces) nonManifoldEdges yes; // Keep open edges (edges with 1 connected face) openEdges yes; } // Write options // Write features to obj format for postprocessing writeObj yes; } // ************************************************************************* // Best regards Federica |
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July 11, 2016, 21:21 |
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#2 |
Senior Member
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I would turn way down the number of relaxation iterations to 30-50. Your tolerance is also really high, I would try lowering that to 1 or 2. Don't use both implicit and explicit feature snapping, I'd only use the later.
You didn't attach the STL. |
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July 12, 2016, 03:03 |
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#3 |
Member
Federica Biano
Join Date: Feb 2016
Location: Genova, Italy
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Sorry, my bad. The STL is too big to be uploaded, this is the link to my Drive where there is the STL
https://drive.google.com/file/d/0B4r...w?usp=drivesdk If you have any problem to visualize it, tell me and I'll send it to you by mail. However, I did what you said but the result didn't change, it seems the snapping process stops before its natural end with this warning --> FOAM Warning : From function autoSnapDriver::doSnap(..) in file autoHexMesh/autoHexMeshDriver/autoSnapDriver.C at line 3138 Did not succesfully snap mesh. Continuing to snap to resolve easy surfaces but the resulting mesh will not satisfy your quality constraints Any idea? Last edited by federicabi; July 12, 2016 at 04:06. |
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July 12, 2016, 09:19 |
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#4 |
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Federica Biano
Join Date: Feb 2016
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Update: I tried also to make a finer STL and the result looked exactly as the previous one.
I really don't know how to solve it. If you have any idea, I will appreciate. Best regards Federica |
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July 27, 2016, 08:49 |
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#5 |
Member
Federica Biano
Join Date: Feb 2016
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Hi everyone!
After lots of attempts I managed to obtain a smooth surface, increasing nSmoothPatch iterations and the refinement on the surface and on the feature edges. Anyway I have a problem with the edges that aren't sharp (see the attached picture). I tried to increase the refinement level of the feature edges but this generates a bad quality surface in the zones near the edges and it doesn't resolve the problem too. Here I post my snappyHexMeshDict and my surfaceFeatureExtractDict. Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { meshInteraFine.stl { type triSurfaceMesh; name meshInteraFine; patchInfo { type wall; } } /*refinementBox1 { type searchableBox; min (-1 0 -3); max (28 3.8 5); }*/ refinementBoxI1 { type searchableBox; min (0 0 -0.4); max (60 5 0.4); } refinementBoxS { type searchableBox; min (-10 0 -1.5); max (1 5 0.5); } refinementBoxM { type searchableBox; min (-20 0 -1); max (60 26.704 1); } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 10000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 20000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 5; // 3 // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "meshInteraFine.eMesh"; level 7; // 5 3 } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { meshInteraFine { // Surface-wise min and max refinement level level (7 7); // 5 5 } } resolveFeatureAngle 15; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { /*refinementBox1 { mode inside; // inside; levels ((1E15 5)); //1E15 4 } */ refinementBoxI1 { mode inside; // inside; levels ((1E15 5)); //1E15 4 } refinementBoxS { mode inside; // inside; levels ((1E15 4)); //1E15 4 } refinementBoxM { mode inside; // inside; levels ((1E15 2)); //1E15 4 } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (-4.50006489 30.01113553 0.511579); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 15; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. // tolerance 4.0; tolerance 4; //- Number of mesh displacement relaxation iterations. nSolveIter 400; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 15; nFeatureSnapIter 15; // Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { meshInteraFine { nSurfaceLayers 3; // 3 } } // Expansion factor for layer mesh expansionRatio 1.3; // 1.5 // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. firstLayerThickness 1; // 0.7 // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.001; // 0.25 // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 1; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 10; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 5; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 5; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 130; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object surfaceFeatureExtractDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // meshInteraFine.stl { // How to obtain raw features (extractFromFile || extractFromSurface) extractionMethod extractFromSurface; extractFromSurfaceCoeffs { // Mark edges whose adjacent surface normals are at an angle less // than includedAngle as features // - 0 : selects no edges // - 180: selects all edges includedAngle 170; } subsetFeatures { // Keep nonManifold edges (edges with >2 connected faces) nonManifoldEdges yes; // Keep open edges (edges with 1 connected face) openEdges yes; } // Write options // Write features to obj format for postprocessing writeObj yes; } // ************************************************************************* // Do you have any suggestion for me to improve the quality of the mesh? Thank you in advance Federica |
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July 28, 2016, 06:43 |
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#6 |
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Axel
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Can you post your blockMeshDict too?
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July 28, 2016, 08:10 |
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#7 |
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Federica Biano
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Hi Illmatic, thank you for your reply!
Here is my blockMeshDict Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.2.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 1; vertices ( (-60 0 -60) ( 60 0 -60) ( 60 60 -60) (-60 60 -60) (-60 0 -2) ( 60 0 -2) ( 60 60 -2) (-60 60 -2) (-60 0 -0.4) ( 60 0 -0.4) ( 60 60 -0.4) (-60 60 -0.4) (-60 0 0.4) ( 60 0 0.4) ( 60 60 0.4) (-60 60 0.4) (-60 0 2) ( 60 0 2) ( 60 60 2) (-60 60 2) (-60 0 50) ( 60 0 50) ( 60 60 50) (-60 60 50) ); blocks ( hex (0 1 2 3 4 5 6 7) (30 15 23) simpleGrading (1 1 0.2) // hex (0 1 2 3 4 5 6 7) (60 20 30) simpleGrading (1 1 0.1) hex (4 5 6 7 8 9 10 11) (30 15 2) simpleGrading (1 1 1) // hex (4 5 6 7 8 9 10 11) (60 20 16) simpleGrading (1 1 1) hex (8 9 10 11 12 13 14 15) (30 15 2) simpleGrading (1 1 1) // hex (8 9 10 11 12 13 14 15) (60 20 23) simpleGrading (1 1 10) hex (12 13 14 15 16 17 18 19) (30 15 2) simpleGrading (1 1 1) hex (16 17 18 19 20 21 22 23) (30 15 19) simpleGrading (1 1 5) ); edges ( ); boundary ( inlet { type patch; faces ( (1 2 6 5) (5 6 10 9) (9 10 14 13) (13 14 18 17) (17 18 22 21) ); } outlet { type patch; faces ( (0 4 7 3) (4 8 11 7) (8 12 15 11) (12 16 19 15) (16 20 23 19) ); } top { type patch; faces ( (20 21 22 23) ); } bottom { type symmetry; faces ( (0 3 2 1) ); } sym { type symmetry; faces ( (0 1 5 4) (4 5 9 8) (8 9 13 12) (12 13 17 16) (16 17 21 20) ); } side { type symmetry; faces ( (3 7 6 2) (7 11 10 6) (11 15 14 10) (15 19 18 14) (19 23 22 18) ); } ); mergePatchPairs ( ); // ************************************************************************* // |
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July 28, 2016, 09:23 |
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#8 |
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Axel
Join Date: May 2016
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Hi Federica,
is it possible, that your STL file is not converted to meters? It seems to me like it is in mm. Did you convert it before creating your mesh? |
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July 28, 2016, 09:31 |
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#9 |
Member
Federica Biano
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You're right, my STL is in mm but I used the utility surfaceTransformPoint to scale it in meters, since my blockMesh is in meters. I also traslated and rotated the STL to make it close to the steady state.
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July 28, 2016, 10:23 |
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#10 |
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Axel
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Ok so could you provide the modified STL file?
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July 28, 2016, 10:35 |
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#11 |
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Federica Biano
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I'm sorry if I didn't realize myself that I should share with you the correct STL. As the previous one, it is too big to be attached here, I give you the link to my google drive where I put the STL named meshInteraFine.stl
https://drive.google.com/file/d/0B4r...w?usp=drivesdk Let me know if you have any difficulties to open it and I'll send it to you by mail. Thank you for your help, I really appreciate! Federica Last edited by federicabi; July 28, 2016 at 10:35. Reason: typo |
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July 29, 2016, 04:53 |
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#12 |
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Axel
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Hi Federica,
I just ran your blockMesh and your surfaceFeatureExtract and then displayed both together with your STL in Paraview to observe the blockMesh. It seems like the blockMesh is very large and doesn't cover the whole STL. Is that intended and if why? Best regards, Axel |
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July 29, 2016, 05:11 |
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#13 |
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Federica Biano
Join Date: Feb 2016
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Hi Illmatic!
What I would like to do is to calculate the hull resistance, so I chose a such big domain to avoid interferences with the boundaries (especially in the inlet zone) and to be able to observe the wave pattern behind the hull. The blockMesh covers only half domain just because of the symmetry of the geometry, so also the cells number is less ( and consequently the computational effort is too). I use the grading in z-direction to have a more refined zone near the free surface, and, if you look at the refinement boxes I used in snappyHexMesh, they are essential to have a more accurate solution in terms of spray in the sprayrails zone, in terms of wake behind the hull and to avoid ventilation in the inlet zone. Although the shape, the structure and the cells dimension of the entire mesh, should not be changed, because my goal is to reproduce a mesh created with star CCM+ and then compare the results. Do I ask too much to snappyHexMesh? |
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July 31, 2016, 11:21 |
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#14 |
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Axel
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Hi Federica,
Unfortunatly I did not find time to run your case myself. However what I would recommend is, that you increase the number of cells in your blockMesh in the region where the ship hull is. Then you should also be able to decrease the refinement in the snappyHexMeshDict and the snapping should still work. Also you should be able to turn the snapping controls a little back to the default values. Edit: And I would turn off the layer addition as long as the snapping does not work properly. Last edited by Illmatic; August 1, 2016 at 03:06. |
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August 1, 2016, 04:45 |
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#15 |
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Federica Biano
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Hi!
Thank you for your tips, I will try to modify the blockMesh to obtain smaller cells with aspect ratio close to 1 near the hull. I will let you know the results! (In the meantime I tried cfMesh and it gave me very good results) Best regards Federica |
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August 3, 2016, 10:51 |
Update
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#16 |
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Federica Biano
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Hi everyone!
As I said in my previous post, I tried with a different blockMesh, but unfortunately the result didn't change. Here is the blockMesh used Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.2.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 1; vertices ( (-60 0 -60) ( -5 0 -60) ( -5 7 -60) (-60 7 -60) (25 0 -60) (25 7 -60) ( 60 0 -60) ( 60 7 -60) (-60 60 -60) (-5 60 -60) (25 60 -60) ( 60 60 -60) (-60 0 -5) ( -5 0 -5) ( -5 7 -5) (-60 7 -5) (25 0 -5) (25 7 -5) ( 60 0 -5) ( 60 7 -5) (-60 60 -5) (-5 60 -5) (25 60 -5) ( 60 60 -5) (-60 0 8) ( -5 0 8) ( -5 7 8) (-60 7 8) (25 0 8) (25 7 8) ( 60 0 8) ( 60 7 8) (-60 60 8) (-5 60 8) (25 60 8) ( 60 60 8) (-60 0 50) ( -5 0 50) ( -5 7 50) (-60 7 50) (25 0 50) (25 7 50) ( 60 0 50) ( 60 7 50) (-60 60 50) (-5 60 50) (25 60 50) ( 60 60 50) ); blocks ( hex (0 1 2 3 12 13 14 15) (26 11 26) simpleGrading (0.125 1 0.125) hex (1 4 5 2 13 16 17 14) (48 11 26) simpleGrading (1 1 0.125) hex (4 6 7 5 16 18 19 17) (16 11 26) simpleGrading (8 1 0.125) hex (3 2 9 8 15 14 21 20) (26 25 26) simpleGrading (0.125 8 0.125) hex (2 5 10 9 14 17 22 21) (48 25 26) simpleGrading (1 8 0.125) hex (5 7 11 10 17 19 23 22) (16 25 26) simpleGrading (8 8 0.125) hex (12 13 14 15 24 25 26 27) (26 11 21) simpleGrading (0.125 1 1) hex (13 16 17 14 25 28 29 26) (48 11 21) simpleGrading (1 1 1) hex (16 18 19 17 28 30 31 29) (16 11 21) simpleGrading (8 1 1) hex (15 14 21 20 27 26 33 32) (26 25 21) simpleGrading (0.125 8 1) hex (14 17 22 21 26 29 34 33) (48 25 21) simpleGrading (1 8 1) hex (17 19 23 22 29 31 35 34) (16 25 21) simpleGrading (8 8 1) hex (24 25 26 27 36 37 38 39) (26 11 20) simpleGrading (0.125 1 8) hex (25 28 29 26 37 40 41 38) (48 11 20) simpleGrading (1 1 8) hex (28 30 31 29 40 42 43 41) (16 11 20) simpleGrading (8 1 8) hex (27 26 33 32 39 38 45 44) (26 25 20) simpleGrading (0.125 8 8) hex (26 29 34 33 38 41 46 45) (48 25 20) simpleGrading (1 8 8) hex (29 31 35 34 41 43 47 46) (16 25 20) simpleGrading (8 8 8) ); edges ( ); boundary ( inlet { type patch; faces ( (6 7 19 18) (7 11 23 19) (18 19 31 30) (19 23 35 31) (30 31 43 42) (31 35 47 43) ); } outlet { type patch; faces ( (0 3 15 12) (3 8 20 15) (12 15 27 24) (15 20 32 27) (24 27 39 36) (27 32 44 39) ); } top { type patch; faces ( (36 37 38 39) (37 40 41 38) (40 42 43 41) (39 38 45 44) (38 41 46 45) (41 43 47 46) ); } bottom { type symmetry; faces ( (0 1 2 3) (1 4 5 2) (4 6 7 5) (3 2 9 8) (2 5 10 9) (5 7 11 10) ); } sym { type symmetry; faces ( (0 1 13 12) (1 4 16 13) (4 6 18 16) (12 13 25 24) (13 16 28 25) (16 18 30 28) (24 25 37 36) (25 28 40 37) (28 30 42 40) ); } side { type symmetry; faces ( (8 9 21 20) (9 10 22 21) (10 11 23 22) (20 21 33 32) (21 22 34 33) (22 23 35 34) (32 33 45 44) (33 34 46 45) (34 35 47 46) ); } ); mergePatchPairs ( ); // ************************************************************************* // I attach also a couple of figures, just to help you to understand the problem. However, I think I will carry on with the mesh created with cfMesh but if anyone have a hint, I will appreciate! Federica |
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August 5, 2016, 09:59 |
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#17 |
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Federica Biano
Join Date: Feb 2016
Location: Genova, Italy
Posts: 39
Rep Power: 10 |
Hi!
I would like to update you: eventually the solution to my problem came out! I used these parameters Code:
nSmoothPatch 1; tolerance 1; nSolveIter 50; nRelaxIter 5; nFeatureSnapIter 10; implicitFeatureSnap false; explicitFeatureSnap true; multiRegionFeatureSnap false; Now I'm moving a step forward and I'm trying to add the prism layer. I managed to do it with all the meshQualityControls disabled (otherwise the adding layer process leads to a 0.8% prism layer extension with lots of bad cells) but of course the final mesh has the prism layer but the edges are bad again This is driving me crazy. Could you please help me to find out where is the problem? Thanks in advance Federica |
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August 9, 2016, 06:50 |
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#18 |
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Axel
Join Date: May 2016
Location: Augsburg, Germany
Posts: 46
Rep Power: 10 |
What settings are you using for the layer addition in the shmDict?
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September 26, 2018, 10:33 |
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#19 |
New Member
Join Date: Dec 2012
Posts: 3
Rep Power: 13 |
Nice work. Can you share the solution setup portion of the model also? Or please point to a tutorial where I can find more details. I am interested in learning how to assess the hull resistance in OpenFOAM.
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