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[snappyHexMesh] non uniform mesh near the stl object |
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Member
Deutschland
Join Date: Sep 2020
Posts: 69
Rep Power: 7 ![]() |
Hey,
I wanted to create a uniform mesh around the kayak. Since there is an air-water interface in my case I used topoSet and refineMesh (twice) at the interface to get a gradual change to a finer mesh from the first course mesh generated using blockMesh. Then I use snappyHexMesh to generate a mesh around the stl object. But I am unable to get a uniform mesh around the object. I will attach the codes which I used for the meshing I am using OpenFOAM for the first time and I wanted to create a uniform mesh around the kayak. Since there is an air-water interface in my case I used topoSet and refineMesh (twice) at the interface to get a gradual change to a finer mesh from the first course mesh generated using blockMesh. Then I use snappyHexMesh to generate a mesh around the stl object. But I am unable to get a uniform mesh around the object. I will attach the codes which I used for the meshing along with the resultant mesh I got. I am not that experienced in the meshing. Can anyone suggest me how to get a uniform mesh and why I am not getting a uniform mesh around the object blockMesh Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v2012 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
scale 1;
vertices
(
(-10.4 0 -7.8)//0
(10.4 0 -7.8)//1
(-10.4 3.4 -7.8)//2
(10.4 3.4 -7.8)//3
(-10.4 0 0)//4
(10.4 0 0)//5
(-10.4 3.4 0)//6
(10.4 3.4 0)//7
(-10.4 0 5.2)//8
(10.4 0 5.2)//9
(-10.4 3.4 5.2)//10
(10.4 3.4 5.2)//11
);
blocks
(
hex (0 1 3 2 4 5 7 6)(70 11 26) simpleGrading (1 1 1)
hex (4 5 7 6 8 9 11 10)(70 11 17) simpleGrading (1 1 1)
);
edges
(
);
boundary
(
atmosphere
{
type patch;
faces
(
(8 9 11 10)
);
}
outlet
{
type patch;
faces
(
(0 4 6 2)
(4 8 10 6)
);
}
inlet
{
type patch;
faces
(
(1 3 7 5)
(5 7 11 9)
);
}
/*bottom
{
type patch;
faces
(
(0 2 3 1)
);
}*/
side
{
type symmetry;
faces
(
(0 2 3 1)
(0 1 5 4)
(4 5 9 8)
(2 6 7 3)
(6 10 11 7)
);
}
);
mergePatchPairs
(
);
// ************************************************************************* //
toposet.1 Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v2012 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
location "system";
object topoSetDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
actions
(
{
name c0;
type cellSet;
action new;
source boxToCell;
box (-10.4 0 -2.0) (10.4 3.4 2.0);
}
);
// ************************************************************************* //
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v2012 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
location "system";
object topoSetDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
actions
(
{
name c0;
type cellSet;
action new;
source boxToCell;
box (-10.4 0 -1.0) (10.4 3.4 1.0);
}
);
// ************************************************************************* //
Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v2012 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
location "system";
object refineMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
set c0;
coordinateSystem global;
globalCoeffs
{
tan1 (1 0 0);
tan2 (0 1 0);
}
patchLocalCoeffs
{
patch outside;
tan1 (1 0 0);
}
directions ( tan1 tan2 normal );
useHexTopology yes;
geometricCut no;
writeMesh no;
// ************************************************************************* //
snappyHexMesh Code:
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v2012 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;
snap true;
addLayers true;
// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
kayak.stl
{
type triSurfaceMesh;
name hull;
patchInfo
{
type wall;
}
}
refinementBox
{
type searchableBox;
min (-0.80403 0 -0.581307);
max (5.76206 0.409332 0.612993);
}
}
// Settings for the castellatedMesh generation.
castellatedMeshControls
{
// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~
// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000;
// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 8000000;
// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 0;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 3;
// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
{
file "kayak.eMesh";
level 2;
}
);
// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~
// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
hull
{
// Surface-wise min and max refinement level
level (5 5);
}
}
resolveFeatureAngle 30;
// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~
// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.
refinementRegions
{
refinementBox
{
mode inside;
levels ((1e15 2));
}
}
// Mesh selection
// ~~~~~~~~~~~~~~
// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
locationInMesh (-0.7 0 0);
// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}
// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;
//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
// tolerance 4.0;
tolerance 1.0;
//- Number of mesh displacement relaxation iterations.
nSolveIter 100;
//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
nFeatureSnapIter 10;
}
// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;
// Per final patch (so not geometry!) the layer information
layers
{
hull
{
nSurfaceLayers 6;
}
}
// Expansion factor for layer mesh
expansionRatio 1.2;
// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 0.7;
// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// See relativeSizes parameter.
minThickness 0.25;
// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
// Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x)
nGrow 0;
// Advanced settings
// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 180;
// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;
// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;
// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;
// Smooth layer thickness over surface patches
nSmoothThickness 10;
// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;
// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;
// Angle used to pick up medial axis points
// Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130
// in 1.7.x.
minMedialAxisAngle 90;
// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;
// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;
// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
nRelaxedIter 20;
}
// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"
}
// Advanced
// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;
// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;
// ************************************************************************* //
Last edited by vava10; February 1, 2021 at 07:00. |
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