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April 12, 2013, 11:32 |
Boundary type for patchToPatchInterpolation
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#1 |
New Member
Florian
Join Date: Mar 2012
Location: Munich
Posts: 13
Rep Power: 14 |
Dear Foamers,
I am using of-1.6-ext and I have a question concerning the boundary type for patchToPatchInterpolation: Which boundary type should I use such that it does not overwrite my interpolated values? My interpolator looks like this (with patch2dID and patch3dID properly initiated before): Code:
patchToPatchInterpolation interpolator2d3d ( mesh.boundaryMesh()[patch2dID], mesh3d.boundaryMesh()[patch3dID], // to patch intersection::FULL_RAY, intersection::VECTOR ); Code:
U.boundaryField()[patch3dID] = interpolator2d3d.faceInterpolate <vector> ( U2d.boundaryField()[patch2dID] ); Info << "U2dPatch = " << U2d.boundaryField()[patch2dID] << endl; Info << "U3dPatch = " << U.boundaryField()[patch3dID] << endl; Any suggestions anyone? Would be highly appreciated! Thanks in advance Florian |
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