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Overset: Patch 0 named already exists, but patch types do not match

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Old   January 26, 2022, 03:17
Default Overset: Patch 0 named already exists, but patch types do not match
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Hi,

I am trying to run an overset simulation in OF.

I created the meshes for the foreground body and background.

The problem appears when I try to run mergeMeshes.

As instructed in the wolf dynamics tutorial, it is preferred that in the "constant/polyMesh/boundary", the overset patch is at the top.

However, after following the instructions, I got the error:

Patch 0 named XXX already exists, but patch types do not match.

Does anyone have this experience? I remember I do not have this problem last time. So I'm not sure what has changed.
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Old   February 10, 2022, 03:40
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Quote:
Originally Posted by quarkz View Post
Hi,

I am trying to run an overset simulation in OF.

I created the meshes for the foreground body and background.

The problem appears when I try to run mergeMeshes.

As instructed in the wolf dynamics tutorial, it is preferred that in the "constant/polyMesh/boundary", the overset patch is at the top.

However, after following the instructions, I got the error:

Patch 0 named XXX already exists, but patch types do not match.

Does anyone have this experience? I remember I do not have this problem last time. So I'm not sure what has changed.
Also change the patch type in solid(or whatever name is)/constant/polymesh/boundary. I assume the solid is merged in background .
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Old   February 11, 2022, 19:54
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Hi hbulus, thanks for the suggestions. In the end, I took a working case from wolf dynamics and modify it from there, and it worked. Not sure what went wrong earlier...
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