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December 22, 2004, 08:40 |
1) Does anyone know how "fina
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1) Does anyone know how "final" the mesh motion algorithms implementations are? Seems to me that the motion solver (fem based?) is extremely expensive, especially in parallel. The tutorial movingCone motion solver does not converge at all in parallel.
2) Further, a polyMesh of tets is decomposed into 4 tets per "polyTet", which seems a bit unnessecary; Can one avoid this? 3) What method to use to calculate patch to cell/point distances in parallel? is wallDist parallelized? /nikwik |
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