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IcoUncoupledKinematicParcelFoam problem

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Old   September 8, 2016, 06:59
Default IcoUncoupledKinematicParcelFoam problem
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binh
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Hi everybody,
I am recognized a phenomenon that the computational cost increase rapidly when the particles meet the wall. The computer suddenly becomes too slow when the number of particle meet the wall increase although I set the patchInteractionModel is none. I don't know what task needed for particle which already reached the wall that consume too much computer resources like this.
By the way, is there anyway to deactive particles which already reach the wall and need not to be evolve anymore.
Thank you.
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Old   September 9, 2016, 09:24
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Quote:
Originally Posted by nghiabinh View Post
Hi everybody,
I am recognized a phenomenon that the computational cost increase rapidly when the particles meet the wall. The computer suddenly becomes too slow when the number of particle meet the wall increase although I set the patchInteractionModel is none. I don't know what task needed for particle which already reached the wall that consume too much computer resources like this.
By the way, is there anyway to deactive particles which already reach the wall and need not to be evolve anymore.
Thank you.
Try to use the "escape" interaction type: in this way parcels that imping on surface are removed by calculus domain
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Old   September 13, 2016, 08:10
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binh
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Thank you g.freeman,
I will try the escape option.
Kind regards,
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