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Search: Posts Made By: Bloerb
Forum: OpenFOAM Pre-Processing October 21, 2020, 16:50
Replies: 12
Views: 1,409
Posted By Bloerb
The boundary condition rotatingWallVelocity does...

The boundary condition rotatingWallVelocity does not have a relative option? Hence this shouldn't do anything. Please try renaming yes to banana und run the code. This shouldn't stop the solver and...
Forum: OpenFOAM Pre-Processing September 16, 2020, 12:23
Replies: 12
Views: 1,409
Posted By Bloerb
SRF rotates everything. Not just a zone, hence...

SRF rotates everything. Not just a zone, hence also inlet/outlet/wall patches. You need to be precise about inlet and outlet boundary conditions as well.
These BC might be helpfull:


...
Forum: OpenFOAM Pre-Processing September 16, 2020, 09:05
Replies: 12
Views: 1,409
Posted By Bloerb
You do not need to add any additional source...

You do not need to add any additional source terms! You need to make sure to pick the correct boundary conditions.



SRF/MRF adds source terms, since it is used to account for a rotating...
Forum: OpenFOAM Pre-Processing September 16, 2020, 04:33
Replies: 12
Views: 1,409
Posted By Bloerb
That's correct. Let's look at a cylinder filled...

That's correct. Let's look at a cylinder filled with a fluid. Let's assume we put it on a spinning plate, directly centered. SRF and MRF are identical and only solve in a different reference frame...
Forum: OpenFOAM Pre-Processing September 14, 2020, 06:55
Replies: 12
Views: 1,409
Posted By Bloerb
Well there is nothing stopping you from using MRF...

Well there is nothing stopping you from using MRF on all of it but the feedPipe. And to include the different rotating speed of the outer wall of the bowl by using a boundary condition like...
Forum: OpenFOAM Pre-Processing September 14, 2020, 06:10
Replies: 12
Views: 1,409
Posted By Bloerb
You could use arbitrary mesh interfaces AMI and...

You could use arbitrary mesh interfaces AMI and rotate the mesh using solidBodyMotion. This makes the meshing process a bit more intricate, but you can define different motion zones moving relative...
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