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Search: Posts Made By: PSYMN
Forum: ANSYS Meshing & Geometry March 3, 2011, 17:50
Replies: 26
Views: 16,934
Posted By PSYMN
Extrude.

@fek66

Or, just Edit mesh => Extrude the 2D mesh into 3D. Use inherited on the sides and name the volume and top. THe distance should be about your average edge length and use 1 cell.

That is...
Forum: ANSYS Meshing & Geometry February 17, 2011, 21:10
Replies: 26
Views: 16,934
Posted By PSYMN
Nope, it is the Fluent.msh file that matters. ...

Nope, it is the Fluent.msh file that matters. The second output is only if you were doing some sort of FSI and wanted to output the FEA portion also.

My guess is that your version of CFX Pre is...
Forum: ANSYS Meshing & Geometry February 16, 2011, 08:57
Replies: 26
Views: 16,934
Posted By PSYMN
2D.msh is easiest.

Yes, many CFX users are in the habit of using "Edit Mesh (tab) => Extrude" to extrude their mesh by one cell (2.5D) before outputting to CFX.

But I think an easier way is to output the 2D model in...
Forum: ANSYS Meshing & Geometry January 8, 2011, 16:10
Replies: 26
Views: 16,934
Posted By PSYMN
Global periodicity

Yes, for unstructured tetra/prism, you start the same way. Just set the global periodicity type and offset. Then just generate your mesh. The mesher always checks these settings and runs...
Forum: ANSYS Meshing & Geometry December 5, 2010, 19:50
Replies: 26
Views: 16,934
Posted By PSYMN
Better late than never?

Blayer2D is under Global Params => Prism Meshing Params => Advanced Options. When you turn it on, it lets prism run on a 2D triangle Mesh (it usually just works with 3D).

To do 2D patch...
Forum: ANSYS Meshing & Geometry November 2, 2010, 13:04
Replies: 26
Views: 16,934
Posted By PSYMN
Lots of options...

Cheterj,

No problem... there are lots of ways to do it.

You can do it in 2D using patch conforming... Set the mesh type to all tri, but set a "width", "height" and "number of layers" on the...
Forum: ANSYS Meshing & Geometry June 30, 2010, 15:39
Replies: 26
Views: 16,934
Posted By PSYMN
Patch Dependent

Ok, so I took a quick look. There are two things necessary for patch dependent mesh.

1) you must have curves around (and attached) to the perimeter of every surface.

2) you must have mesh...
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