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March 7, 2011, 20:55 |
Question on the DBFI and morpher options
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#1 |
Senior Member
Dave
Join Date: Jul 2010
Posts: 100
Rep Power: 15 |
I was interested in performing a simulation involving a rigid body that is free to translate and rotate attached to an object that will deform. I was wondering is it necessary to use the DFBI morpher option or can I use the DFBI rotation and translation option with the morpher option separately for the part that deforms? If I can avoid morphing the area around the whole rigid object it will save a huge amount of computation, as most of the movement is rigid body motion while just the relative motion of the deforming part requires a deformable mesh.
Regards, Dave |
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