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[ICEM] Creating prism layer for a badminton shuttlecock model decreases quality |
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December 29, 2011, 10:00 |
Creating prism layer for a badminton shuttlecock model decreases quality
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calvin Lin
Join Date: Dec 2011
Posts: 11
Rep Power: 14 |
I am trying to mesh a badminton shuttlecock within a fluid. That means, I have it like how the "blunt body tutorial" is teaching- a shuttlecock "boxed" by a liquid body.
My problem is that with tetra only, the mesh quality is relatively acceptable. When prism layer is added, the quality goes all the way down. This is despite a reduced maximum size of the prism layer. I have attached photos. The problem I have is that the feather of the shuttlecock overlaps each other. In between the overlap of two feathers is a small tight sharp corner. At that area, the mesh elements are of very poor quality, even at decreased size. I can't quite decrease the size too much because too many elements will cause my computer to run out of memory when loading the prism.uns thingy. Yet, my computer is a 2600k with 16gb of ram...so I really think the problem is ME, not hardware limitation. I mean this is just a shuttlecock, can't be that complicated right? 1. What should I do to improve the mesh quality? 2. Since shuttle is within a fluid, I should set the shuttlecock surface as split wall? |
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