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solids4Foam + sixDoFRigidBodyDisplaceme nt

Posted March 8, 2020 at 18:43 by Michael@UW

Quote:
Originally Posted by bigphil View Post
  • D is the total displacement
  • DD is the increment of displacement i.e. DD = D - D_0
  • D_0 is the old-time total displacement
  • U is the velocity
  • pointD is D interpolated (in the solver) to the mesh points: this interpolation is a but more accurate than the interpolation by ParaView
  • similarly pointDD is the point version of DD

    So when using "warp by vector", use D or pointD fields (D will be interpolated to the points by ParaView so it should be almost the same as
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