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Quote:
Originally Posted by bigphil
- D is the total displacement
- DD is the increment of displacement i.e. DD = D - D_0
- D_0 is the old-time total displacement
- U is the velocity
- pointD is D interpolated (in the solver) to the mesh points: this interpolation is a but more accurate than the interpolation by ParaView
- similarly pointDD is the point version of DD
So when using "warp by vector", use D or pointD fields (D will be interpolated to the points by ParaView so it should be almost the same as
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