solids4Foam + sixDoFRigidBodyDisplaceme nt
Posted March 8, 2020 at 17:43 by Michael@UW
[QUOTE=bigphil;760919][LIST][*]D is the total displacement[*]DD is the increment of displacement i.e. DD = D - D_0[*]D_0 is the old-time total displacement[*]U is the velocity[*]pointD is D interpolated (in the solver) to the mesh points: this interpolation is a but more accurate than the interpolation by ParaView[*]similarly pointDD is the point version of DD
So when using "warp by vector", use D or pointD fields (D will be interpolated to the points by ParaView so it should be almost the same as pointD, but pointD is more correct).
Philip[/LIST][/QUOTE]
Philip, Thank you so much for clarifying the variables. It helps set the boundary conditions and analyze the results!
So when using "warp by vector", use D or pointD fields (D will be interpolated to the points by ParaView so it should be almost the same as pointD, but pointD is more correct).
Philip[/LIST][/QUOTE]
Philip, Thank you so much for clarifying the variables. It helps set the boundary conditions and analyze the results!
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