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solids4Foam + sixDoFRigidBodyDisplaceme nt

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solids4Foam + sixDoFRigidBodyDisplaceme nt

Posted March 8, 2020 at 17:43 by Michael@UW

Quote:
Originally Posted by bigphil View Post
  • D is the total displacement
  • DD is the increment of displacement i.e. DD = D - D_0
  • D_0 is the old-time total displacement
  • U is the velocity
  • pointD is D interpolated (in the solver) to the mesh points: this interpolation is a but more accurate than the interpolation by ParaView
  • similarly pointDD is the point version of DD

    So when using "warp by vector", use D or pointD fields (D will be interpolated to the points by ParaView so it should be almost the same as pointD, but pointD is more correct).

    Philip

Philip, Thank you so much for clarifying the variables. It helps set the boundary conditions and analyze the results!
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