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Simulation Ship Hull, CFX solver interrupts

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Old   March 11, 2017, 07:00
Question Simulation Ship Hull, CFX solver interrupts
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Andy
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Hey Guys,

I am trying to simulate a kayak ship hull. At the start I have simulated a simple cube in two phases. That worked well and I could clearly post process and visualize the wave pattern. With those settings I tried to get the ship hull running. But since months I did not get the simulation to run.

Most error messages are:

- negative volume elements (in spite of good aspect ratio / orthogonal quality and skewness)
- fatal overflow

I have tried modifing the mesh, I have tried a lot of different boundary conditions for the walls, changed the turbulence model and so on....I am really desperate and have no glue anymore.

I hope some of you did handle with anything similar before and can have a quick view over my ccl file if I used any trouble causing settings. Additionally I've added a picture of my meshing and the domain in cfx pre.

Mesh.jpg

settings.zip

domain.jpg

Thanks for your help in advance,

dkmred
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Old   March 12, 2017, 05:27
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Glenn Horrocks
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You are using a rigid body solver for this, presumably for the motion of the kayak. This makes the simulation a zillion times harder and is not recommended. The recommended approach is to assume a water level/pitch and model that with a simple fixed mesh. If you are not sure exactly what level/pitch your kayak will run at, then do a series of different levels/pitches and interpolate to find the correct one. Even though this is multiple simulations you will find it much easier than the rigid body solver.

In fact you will find this very challenging to go good verified results even with just a fixed mesh. You model is quite a challenging one (I have tried doing it on a kayak model myself )
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Old   March 13, 2017, 04:29
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Andy
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Hey ghorrocks,

thanks for this answer.

Excatly, I want to simulate the sinkage and pitch angle as well as the x-Direction due to stream forces.
I will try your suggest of the non rigid body solution today.

But I am still asking how to handle the rigid body solver. My idea was to start simulating just the sinkage/water level (the sinkage of the boat I have roughly calculated manually) with a water/air speed of 3 ms. As a second simulation, with initial values of previous simulation, I thought about adding rotation and x-direction (driving direction) to stabilize the simulation. But as you see, still stuck at the first step .

How are your experiences about simulating your kajak?
I have also tried a couple of ted and hex variants, with inflation layer and without? How about your experiences there?

Best Regards,

dkmred
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Old   March 13, 2017, 05:39
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Glenn Horrocks
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My experience is that getting a mesh independent solution on a stationary mesh model is challenging as you have a few issues:
1) A turbulent boundary layer to resolve to get accurate drag
2) A laminar to turbulent transition which means a significant section of the hull is actually laminar
3) A wave pattern which significantly affects the drag results

You need to have all these basic issues under control before you even consider a rigid body simulation. So you will my suggestion of a series of stationary mesh simulations much easier to do.
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