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#1 |
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Hi,
I am using CFX-10 for airfoil computations. Because I want to resolve the boundary layer at the airfoil in detail, I use ICEM CFD for the generation of a hexa mesh. I am starting with 2D computations, but will later go on to 3D. If I want to resolve the boundary layer, I need very thin elements near the surface (in the order of 1E-5m). When I create such a mesh, I often get problems with mesh quality on the elements near the airfoil surface. I have problems with inverted elements (negative determinants) at the airfoil, meanwhile the element quality is good in the remainder of the mesh. I have tried several solution strategies for resolving the problem: 1. To run the check/fix command, and inverting the inverted blocks. I have had some success with that, but most of the time it does not really help me. 2. I have done pre-mesh hexa smoothing, but I am not sure which of the smoothing types would be most efficient (quality, orthogonality or multiblock smoothing?). There is a lot of possibilities for different smoothing algorithms and so on. So far no one of the smoothing approaches I have used have been very successfull. Often I have to apply the same smoothing procedure many times to get rid of the inverted elements near the airfoil surface. But this often result in a mesh that is smoothed too much in the remainder of the mesh, and often it is not possible at all to remove all of the bad elements. 3. I have done a little smothing under the "edit mesh" capabilities. But I am not sure if this is better than the pre-mesh smoothing. Is there any other approach beside smoothing techniques to remove the bad elements near the airfoil surface? This might seem a long story from me, but I think the topic is quite complex, but very necessesary in order to get a good quality mesh. So I would like to hear any others experience with the topic. Best regards CFDworker |
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#2 |
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You probably have an issue where the geometry is not resolved enough for the detail in the fine mesh spacing. Go to the Model/Global Mesh Parameters and look for the Triangle Tolerance entry. Reduce this by 2 or 3 orders of magnitude, save the geometry file, and read it back in - then see if the mesh behaves better. (This value controls the resolution of the geometry when reading it in - a smaller value makes the geometry closer to the true geometry.)
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#3 |
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Hi Myron, Thank you for the response. I have tried your suggestion today, and it might help a little, but I am not totally convinced yet
![]() Since the quality of the mesh is good before smoothing, you might ask why I want to do smoothing... The reason is that I think the unsmoothed mesh follows the edges of the blocks too much, making the cells on the block interfaces change "direction" in a too abrupt manner, ie. the structure of the blocking dominates the mesh too much. I don't know if that defines my problem to you more precisely? |
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#4 |
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The pre-mesh smoothing definitely has limited applicability. It would be easier to adjust node spacing/distributions. You could also try edge splits to manually shape the edges a bit more to your liking.
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