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#1 |
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hello guys!
While defining angular velocity to any mesh,what is the thumb rule? Suppose im looking from the negative z and i want the geometry to revolve around z,say in negative y direction(as can be seen in gui),then while defining rpm,it will be positive or negative? help required.thanks. |
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#2 |
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Hi,
The thumb rule is if you want the rotation to be in the direction your fingers point then your thumb points in the vector which represents that rotation. In a right hand coordinate system (CFX and most of the world uses a right hand coordinate system) you use your right hand for this. This is high school level mathematics. I hope this is not new to you - if it is then I fear CFD will be beyond you for a little while yet. Glenn Horrocks |
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