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Old   October 26, 2017, 10:04
Default udf problem of a moving boundary
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tmy
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Mingyuan Tao
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Hi all,

I am struggling with the udf to define a boundary movement. Attached is my code in "user_motion.c". What I want to do is set the boundary 1 with a constant moving velocity along x axis. However, after compiling the code and running simulation, I found the boundary was still stationary. Could anyone tell me how to fix it? Or is there any relevant tutorial about how to set user_defined_function of boundary movement? I would really appreciate for your help!

ps: in my code, I directly use " surface_verts[vertnum].x[0] = surface_verts[vertnum].x[0] - 0.3*dt " to update my boundary surface vertex coordinates. Is this enough?
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File Type: c user_motion.c (2.8 KB, 18 views)
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Old   October 26, 2017, 10:13
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Fluent udf manual has many UDFs available for reference.
You can refer zone motion udf.
Worked fine for me.
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Old   October 26, 2017, 10:20
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Thanks for your reply! I will look up the zone_motion in fluent.
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Old   October 26, 2017, 10:37
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Hi Shrirang,

I just checked the Ansys Fluent 14. UDF, and read the example of zone_motion code. I can tell how it calculates the motion, and actually in CONVERGE udf src_example there are details of how to calculate the motion of a zone.

I may not address my question clearly. My code is compiled with no error and it can run in the simulation. So I think the only possible problem is that I did not update the boundary vertex coordinate correctly.

Thus, my question is how to update the vertex coordinates in CONVERGE.

I appreciate for your quick reply again!
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Old   October 26, 2017, 16:42
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Mingyuan,

Why are you using a UDF to set a constant boundary velocity?

Best regards,

Tristan
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Old   October 26, 2017, 17:10
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Hi Tristan,

Finally my boundary will move based on some variables I calculated in my simulation, which, will vary with respect to time, so right now I am just trying to figure out how to control the boundary movement manually starting from assuming a simple velocity.
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Old   October 27, 2017, 09:54
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Hi Tristan,

Thanks for your reply, I have figured out how to control the movement of my boundary using motion.c.

There is one further question I want to ask. My moving boundary is rectangular with z ranging from -0.000225 to 0.000225, but when I use the following code, it prints out 4 moving nodes on this boundary with much smaller z values: 0.000000024 and -0.000000024. Why does this happen?

Here are the codes:
for(ii=0;ii<boundary_list[bound_index].num_moving_nodes;ii++)
{
vertnum = boundary_list[bound_index].moving_node_list[ii];
printf("verts.x2:%f\n",surface_verts[vertnum].x[2]);
}
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Old   October 30, 2017, 07:04
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Quote:
Originally Posted by tmy View Post
Hi Tristan,

Thanks for your reply, I have figured out how to control the movement of my boundary using motion.c.

There is one further question I want to ask. My moving boundary is rectangular with z ranging from -0.000225 to 0.000225, but when I use the following code, it prints out 4 moving nodes on this boundary with much smaller z values: 0.000000024 and -0.000000024. Why does this happen?

Here are the codes:
for(ii=0;ii<boundary_list[bound_index].num_moving_nodes;ii++)
{
vertnum = boundary_list[bound_index].moving_node_list[ii];
printf("verts.x2:%f\n",surface_verts[vertnum].x[2]);
}
Hello Mingyuan,

It is a difficult to debug without looking at the complete code. Shared below is a snippet of a UDF I wrote to change the outflow radius of a circular pipe with time. I hope the comments help you resolve the issue, otherwise please share your case with support@convergecfd.com.

##############################################

//---------------------------------------------------------------------------------------------
// this routine is called at the beginning of every time step, after user_motion_update_tm1
int user_motion_get_position_velocity(int bound_index)
{
int ii, vertnum;

// set new position for this boundary's vertices
for(ii=0;ii<boundary_list[bound_index].num_moving_nodes;ii++)
{
vertnum = boundary_list[bound_index].moving_node_list[ii];
user_motion_calc_moving_vector_vertex(0, bound_index, vertnum);
}

return 0;
}

//---------------------------------------------------------------------------------------------
// calc motion vector of each vertex
int user_motion_calc_moving_vector_vertex(int call_flag, int bound_index, int vertnum)
{
double r_init,r_max, x_new, x_old, y_new, y_old, r_new, r_old;

r_init = 0.01; // initial radius of the outflow boundary (corresponds to surface.dat)
r_max = 1.5e-2-1.0e-4; // Max radius of the outflow bounday (corresponds to a value slightly
// smaller than the outer radius of the nozzle lip in surface.dat)

// How does the ourflow radius change with time?
r_new = r_init+2.0*0.0025*sin(2.0*PI/5.0e-3*(simtime + start_time)+PI);

// Get the current location of a vertex on the outflow boundary
x_old = surface_verts[vertnum].x[0];
y_old = surface_verts[vertnum].x[1];

// Calculate the radial location of the vertex
r_old = sqrt(x_old*x_old + y_old*y_old);

// Calculate the new location of the vertex (similar triangle rule)
x_new = r_new/r_old*x_old;
y_new = r_new/r_old*y_old;


// Calculate the amount to be moved in x, y and z directions
// And move the vertex shared by the outflow and nozzle lip
// Ensure that the new location less than max allowed
if( ((r_old < r_max) && (r_new < r_max)) )
{
surface_verts[vertnum].move_vec[0] = x_new - x_old;
surface_verts[vertnum].move_vec[1] = y_new - y_old;
surface_verts[vertnum].move_vec[2] = 0.0;
}
else
{
surface_verts[vertnum].move_vec[0] = 0.0;
surface_verts[vertnum].move_vec[1] = 0.0;
surface_verts[vertnum].move_vec[2] = 0.0;
}

return 0;
}

##############################################
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Old   November 30, 2017, 16:33
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Hi Nitesh,

Sorry for the late reply. Your code here helps a lot! My code is still not working correctly. I have emailed to the CONVERGE team for help! I will also further check my codes and post any questions here! Thanks again for your help.
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